[4e Setting] No Age for Heroes

Aw, that is badass. I very much like that the axe needs to be re-consecrated, and that he doesn't know its name. The term "Ravenfang" strikes me as a little self-contradictory, though. Wouldn't "Raventalon" or something make a bit more sense?

Also: The black feathers on the armor and the graying hair are extremely nice touches. Hope Storn ends up drawing the party.

So I'm noticing you haven't posted any mention of non-human PC races that weren't new with 4e. Is this a dwarf/elf/halfling-free campaign setting? I've thought about doing a similar thing with Eberron, actually, since it'd be easy to replace all the demihumans with nearly-identical human cultures, and thus let the warforged and shifters and such broadcast the distinct flavor of the setting all the more loudly.
 

log in or register to remove this ad

GreatLemur said:
Aw, that is badass. I very much like that the axe needs to be re-consecrated, and that he doesn't know its name. The term "Ravenfang" strikes me as a little self-contradictory, though. Wouldn't "Raventalon" or something make a bit more sense?

Thanks, bad-ass is definitely what I'm going for with this character.

Naming axes ain't about making sense. I just like the way -fang rolls off the tongue more than -talon.

GreatLemur said:
Also: The black feathers on the armor and the graying hair are extremely nice touches. Hope Storn ends up drawing the party.

I joked when we made up characters that I only ever describe anything at our games so that Storn can draw them better.

I really was joking.

Kinda...

GreatLemur said:
So I'm noticing you haven't posted any mention of non-human PC races that weren't new with 4e. Is this a dwarf/elf/halfling-free campaign setting? I've thought about doing a similar thing with Eberron, actually, since it'd be easy to replace all the demihumans with nearly-identical human cultures, and thus let the warforged and shifters and such broadcast the distinct flavor of the setting all the more loudly.

All of our D&D toys are present and accounted for in this world; we want to take them out and play with them all before we're done. The first bit of the write-up happened before chargen, so you will notice it was just kind of a light brush overview. The second write-up happened after we knew who our characters were and what the situation that brought us together was. Bret concentrated his writing on what was interesting to us and our characters.
 

Doug, you're out of the thread. Please keep your posts in other threads more civil than this one.

- Xath
 
Last edited by a moderator:

Doug McCrae said:
I couldn't read past the first paragraph. Looked like teenage darkwank to me.

Then it is a good thing you aren't playing in the game, otherwise we might get our teenage darkspooge all over you.
 

Doug McCrae said:
I couldn't read past the first paragraph. Looked like teenage darkwank to me.

I think this is a reasonable reaction.... because you were not at the table. The GM used all of that color as a springboard, and then how he does expect us to BE heroes in this dark, grim, grimy age. That darkwank is a catalyst. Not EMO for the sake of EMO.

I know the GM. I trust him to help us all weave a great story. To me, it felt quite Sword and Sorcery along the lines of Tim Lebbon's Dusk and Dawn duology. Which I quite like.
 

Hey! I'm the DM. Thanks for all the praise, guys. I've also added a new paragraph based on Doug McCrae's valuable feedback.

But all was well in Unicornland! The Cotton Candy Queen was having a tea party, and all the squirrels and rainbow kids were invited! There was even a rumor that afterward, there might be a lollipop parade! Yay!
 

That's freaking hilarious! It reminds me of the time when a short-term player complained that there was too much danger in the various D&D settings, and I ran half of a session like that to show him why.

Edit: I forgot to add that I think this campaign sounds awesome. I'm still brainstorming, but I hope my next setting will be half as cool.
 

RSKennan said:
That's freaking hilarious! It reminds me of the time when a short-term player complained that there was too much danger in the various D&D settings, and I ran half of a session like that to show him why.

Edit: I forgot to add that I think this campaign sounds awesome. I'm still brainstorming, but I hope my next setting will be half as cool.

People keep commenting on the darkness of it around the intarwubs and I think it is a pretty level take on the Points of Light framework but Bret added just a nudge, and a nudge I dig, that the Points of Light are going out one by one. I like the way the setting lit a fire under our adventuring butts.
 

Pseudointellectual said:
Hey! I'm the DM. Thanks for all the praise, guys. I've also added a new paragraph based on Doug McCrae's valuable feedback.
:D

Kudos, sir, on both your actual campaign and your sense of humor.
 

I can kinda see where the "darkangst" vibe comes from...but this is the far side of that. If I'm reading it correctly, td is all about "oh my god, it's all dark and horrible and I wanna be x-23 and the punisher and like kill people and evil wins". But -and I don't know about anyone else- but this makes me think "oh my god its all dark and horrible and all the "heros" are like x-23 and the punisher and they like kill people...so I'm gonna be Captain America and kick their asses and show them what REAL heros are!" And bring back hope and justice and peace and all that crap.

I mean, reading that the "heros" of the setting are babykillers and matricides doesn't make me want to be a babykiller. It makes me want to prove there's something better to look up to.

The darker the night, the brighter the light.

It's an awesome setup. It's making me rethink the "metasetting" in my campaign.
 
Last edited:

Remove ads

Top