Nac Mac Feegle
First Post
Alright, here's a rough first draft
[sblock=Character Sheet]
Lianiad
Male Elf
Ranged Ranger
Good
AP: 1
Str 12 +1 (Base 11, +1 @11th)
Con 15 +2 (Base 12, +1 @4th, 8th, 11th))
Dex 24 +7 (Base 17, +2 racial, +1 @4th, 8th, 11th, 12th, 16th))
Int 11 +0 (Base 10, +1 @11th))
Wis 20 +5 (Base 15, +2 racial, +1 @11th, 12th, 16th))
Cha 9 -1 (Base 8, +1 @11th))
Speed: 8
Initiative: +19
Hit Points: 132
Bloodied: 67
Surge Value: 33
Healing Surges: 8
Defenses:
Armor Class: 33
Fortitude: 26
Reflex: 31
Will: 28
Racial Features
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Elven Accuracy
Class Features
Fighting Style (Archer)
Hunter's Quarry (+2d8)
Prime Shot
Archer's Action
Battlefield Action
Battle Surge
Languages
Common
Elven
Skills
Acrobatics: +15
Athletics: +22
Nature: +19
Perception: +19
Stealth: +26
Passive Perception: 29
Passive Insight: 24
Feats
Defensive Mobility
Far Shot
Lethal Hunter
Light Step
Precise Hunter
Quickdraw
Elven Precision
Distant Shot
Evasion
Devastating Critical
Fleet Footed
At-will Exploits
Melee Basic Attack (Longsword +13, 1d8+1)
Ranged Basic Attack (Longbow +22, 1d10+11, 25/50)
Nimble Strike (Longbow +22 vs AC, 1d10+11, shift 1 square before or after attack)
Twin Strike (Longbow +22/+22 vs AC, 1d10+4)
Encounter Exploits
Two-Fanged Strike (Longbow +22/+22 vs AC, 1d10+11, 1d10+11, +5 damage if both attacks hit)
Shadow Wasp Strike (Longbow +22 vs AC, 2d10+11, target must be quarry)
Hawk's Talon (Longbow +27 vs AC, 2d10+11, ignore cover and concealment)
Combined Fire (Immediate Reaction when enemy is attack with ranged or area power, Longbow +22 vs AC, 3d10+11)
Pinning Strike (Longbow +22/+22 vs AC, 1d10+11 and target is immobilized until the end of my next turn)
Triple Shot (Longbow +22/+22/+22 vs AC, 1d10+11 per shot)
Daily Exploits
Hunter's Bear Trap (Longbow +22 vs AC, 2d10+11, slowed and ongoing 5 damage, save ends both)
Splintering Shot (Longbow +22 vs AC, 3d10+11, -2 to all attacks until end of encounter, half damage and -1 to all attacks on miss)
Close Quarters Shot (Longbow +22 vs AC, 4d10+11, does not provoke OA, half damage on miss)
Confounding Arrows (Longbow +22/+22/+22 vs AC, 1d10+11 per attack, foe hit 0-1 times is dazed, foe hit 2 times is stunned, foe hit 3 times is stunned and takes +2d10 damage, save ends all conditions)
Utility Exploits
Yield Ground (Immediate Interrupt when damage by a melee attack, shift 5 squares and gain +2 to all defenses until the end of next turn, encounter power)
Evade Ambush (At the start of a surprise round, allow 5 allies not to be surprised, daily power)
Archer's Glory (Immediate Reaction when dropping a foe below 0hp with a ranged attack, gain an action point that must be spend before the encounter is over, encounter power)
Expeditious Stride (Minor, gain +4 speed and +1 square when shifting until the end of next turn, encounter power)
Momentary Respite (Shift 5 squares, make a saving throw, negate all marks, daily power)
Equipment
+4 Phasing Longbow (lvl 19)
+4 Shadowflow Feyleather (lvl 18)
+4 Cloak of Resistance (lvl 17)
Ring of Freedom of Movement (25,000gp)
Helm of Battle
15,800gp
[/sblock]
[sblock=Character Sheet]
Lianiad
Male Elf
Ranged Ranger
Good
AP: 1
Str 12 +1 (Base 11, +1 @11th)
Con 15 +2 (Base 12, +1 @4th, 8th, 11th))
Dex 24 +7 (Base 17, +2 racial, +1 @4th, 8th, 11th, 12th, 16th))
Int 11 +0 (Base 10, +1 @11th))
Wis 20 +5 (Base 15, +2 racial, +1 @11th, 12th, 16th))
Cha 9 -1 (Base 8, +1 @11th))
Speed: 8
Initiative: +19
Hit Points: 132
Bloodied: 67
Surge Value: 33
Healing Surges: 8
Defenses:
Armor Class: 33
Fortitude: 26
Reflex: 31
Will: 28
Racial Features
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Elven Accuracy
Class Features
Fighting Style (Archer)
Hunter's Quarry (+2d8)
Prime Shot
Archer's Action
Battlefield Action
Battle Surge
Languages
Common
Elven
Skills
Acrobatics: +15
Athletics: +22
Nature: +19
Perception: +19
Stealth: +26
Passive Perception: 29
Passive Insight: 24
Feats
Defensive Mobility
Far Shot
Lethal Hunter
Light Step
Precise Hunter
Quickdraw
Elven Precision
Distant Shot
Evasion
Devastating Critical
Fleet Footed
At-will Exploits




Encounter Exploits






Daily Exploits




Utility Exploits
Yield Ground (Immediate Interrupt when damage by a melee attack, shift 5 squares and gain +2 to all defenses until the end of next turn, encounter power)
Evade Ambush (At the start of a surprise round, allow 5 allies not to be surprised, daily power)
Archer's Glory (Immediate Reaction when dropping a foe below 0hp with a ranged attack, gain an action point that must be spend before the encounter is over, encounter power)
Expeditious Stride (Minor, gain +4 speed and +1 square when shifting until the end of next turn, encounter power)
Momentary Respite (Shift 5 squares, make a saving throw, negate all marks, daily power)
Equipment
+4 Phasing Longbow (lvl 19)
+4 Shadowflow Feyleather (lvl 18)
+4 Cloak of Resistance (lvl 17)
Ring of Freedom of Movement (25,000gp)
Helm of Battle
15,800gp
[/sblock]