4e Suppliment Requests

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First Post
Forget what we know is in the publishing bullpen.

What idea for a 4e compatible book would you like to see released?

-Put me down for "Urban Adventures" (How to play inside a city)
-And while we're at it why not "Spaceships & Aliens" (For when your Fantasy has nothing to do with magic)

-I'd also like to NOT see "Cartography of the First Work" (because I like the wonder of it unfolding a bit at a time).
 

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I hope we finally see a really well-done book on the fey and Feywild now they the fey are interesting, dangerous, and flavorful.

Likewise, a book on promordials and giants would be awesome, as well as the servants of the giants. I really like the god/primordial war before creation, and there is SO much possibility here.

A Far Realm book is mandatory. This is far too cool to pass up.

I doubt we'll see new books on devils/demons for a while. WotC pretty much left the Nine Hells and Abyss untouched (barring shuffling around a few critters to make things more logical), so the older 3.x Tyrants of the Nine Hells and Hordes of the Abyss will probably serve for quite a while. I would eventually like to see these updated and expanded for 4e though.

PHB 2 is going to give us more classes and power sources, so that's taken care of, as is the magic item book.
 

I must be one of only 8 people that loved psionics, but I would like to see this supplement sooner than later (assuming it isn't popular enough to make it to the PHBII or III). It is a major stepping stone needed to update Dark Sun, my favourite campaign setting of all time, which of course is my second supplement request :) (why is 2010 so far away?).

I would also like some material for Affiliations, like those from 3.5 PHB II, but that would probably be suitable as a DDI article. I'd use the 3.5 version, but I'm wondering if all the bonus to skills and attacks hurts the "new math" too much?
 

I would love to see a races book done slightly differently than how they did the 3e ones. A single race book a year printed after that year’s monster manual to expand on the playable monsters. A chapter for each creature that got the player character treatment with feats, a paragon path or two, maybe a racial weapon if appropriate, about as much fluff as was in the warforged Dragon write-up. A little something extra for the players handbook races, and two or three new races with similar write-ups.

What I don’t need are 100 page write ups on how generic fantasy dwarves act like generic fantasy dwarves. The campaign books will fill in the racial info for that campaign, and anything more than two pages would be a waste of space for a generic fantasy campaign.

What I’m hoping never makes it is a “reimagining” of SpellJammer, because the odds are good that it would just be a rehash of shadows of the spider moon, and that basically dumped all the unique flavor that I loved about SpellJammer to begin with.
 

Spelljammer is the top of my setting rewrite list, followed by Dark Sun. I want Spelljammer done as serious swashbuckling / exploration without the goofy bits.

As for Dark Sun, I want the setting reimagined and taken back to the DS1e with the slavery, rebellion and gritty darkness amped up.
 

I am really excited about the possibility of more of the old campaign settings making a return with the "three books a setting" policy.

I would like to see Planescape, Spelljammer, Ravenloft, and Darksun all get some love.

As far as reprint supplements, I would love to see another book about strongholds, a good book that covers crafting, and I also loved the terrain books in 3.x (Stormwrack being my favorite), I would gladly pick up an updated version of any of those products. I would also dearly love a fully updated Undermountain boxset :)

As far as new supplements, I have to say i would most want a book on designing traps, and other nonmonster encounters. I like the way 4.e incorporates traps and dangerous terrain into the mix of combat encounters, I would love a good balanced toolbox to make my own.

I would also like to see a fluff book on the new new demons and devils that elaborates a little more on those soceities. I have traditionally used them in my games, and I am not outright opposed to the changes made, but I would like a chance to see those stories elaborated a little more in a splat.

love,

malkav
 

Spinachcat said:
Spelljammer is the top of my setting rewrite list, followed by Dark Sun. I want Spelljammer done as serious swashbuckling / exploration without the goofy bits.
...
Swashbuckling, adventure and exploration would be awesome, but I have a deep fear that they’re going to leave the swashbuckling on the cutting room floor along with the air envelopes and crystal spheres, and it’s just going to be “Star wars only with dragonborn and less jedi.”

Sure there were things that were in the setting that were just silly, but to me that was part of the charm, and I would hate for them to toss everything just because when people think “space” they can’t get past sci-fi.
 

greatamericanfolkher said:
I would hate for them to toss everything just because when people think “space” they can’t get past sci-fi.

Agreed. While I would like a sci-fi 4e book (though not as much as a Medieval Urban Adventures book), I really get where you're coming from. I hope they don't guess where our imaginations are taking us and then plan their supplements by committee and compromise.
 


I'd love to get my hands on a monster book or supplement book detailing many human archetypes as NPC/monsters at various levels to supplement the meager few in the Monster Manual. I'd also love to see supplements that do for the other humanoid and demihuman races the same as the recent Creature Incarnation article for Kobolds, putting in some fluff, flavorful crunch and various stats for interesting variants at different levels.
 

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