clydesdale4437
First Post
I was kind of upset when I discovered that the 4e Player's Handbook would not have any exciting unarmed combat options. After reading through the rules and playing around with a few implementations, I found this to be the quickest, easiest way that I could come up with to add an unarmed combat option to the game.
Weapon Property
Free-hand: A free-hand weapon occupies your hand in such a way that you may use that hand as though it were not holding anything. However, if you are holding something in that hand while you make an attack with the weapon, you do not gain any proficiency bonus to attack rolls that you would normally gain.
That's it! My goal was to create something that plugged into and took advantage of existing character building options so that it would require no further material (and to have place-holder mechanics till an official unarmed combatant class comes out). Think about how it interacts with Fighter, Ranger, and Rogue powers, as well as magic item qualifications and feats. I invite constructive critique.
(Also, please let me know if I've violated any message board formatting taboos. I don't post on boards very often, so I don't know all of the norms.)
Code:
SUPERIOR MELEE WEAPONS
[I]One-Handed[/I]
[U]Weapon Prof. Damage Range Price Weight Group Properties_________[/U]
Brawling knuckles +3 1d6 - 1 gp 1 lb. Hammer, unarmed Off-hand, free-hand
Focus wrap +3 1d6 - 1 gp 1 lb. Light blade, unarmed Off-hand, free-hand
Weapon Property
Free-hand: A free-hand weapon occupies your hand in such a way that you may use that hand as though it were not holding anything. However, if you are holding something in that hand while you make an attack with the weapon, you do not gain any proficiency bonus to attack rolls that you would normally gain.
That's it! My goal was to create something that plugged into and took advantage of existing character building options so that it would require no further material (and to have place-holder mechanics till an official unarmed combatant class comes out). Think about how it interacts with Fighter, Ranger, and Rogue powers, as well as magic item qualifications and feats. I invite constructive critique.
(Also, please let me know if I've violated any message board formatting taboos. I don't post on boards very often, so I don't know all of the norms.)