malraux
First Post
4e has emergent complexity. The rules are simple, but the interactions of the rules leads to a reasonably complicated game.
I'll also add another vote to the idea that 4e is much easier to DM. Monsters tend to have all their info spelled out in their stat blocks, which makes the prep work much easier. Occasionally I'll miss an important combo/synergy of monsters, but once you get used to the basic sets, its not too bad (ie, any time you have a creature that can take advantage of combat advantage, I'll need to look for other monsters that can either flank or daze etc.)
Primal: I think you're over thinking some of the DM work. On skill challenges, for example, the formal write-up is rather long, but an informal write-up can just be the basic idea of the challenge, what skills are primary, and have the DM screen at hand to reference the DC chart. For monster powers, the rule of thumb I use is if the creature recharges on a , use the largest limited damage set, if it recharges on , it uses the smallest limited damage set.
I'll also add another vote to the idea that 4e is much easier to DM. Monsters tend to have all their info spelled out in their stat blocks, which makes the prep work much easier. Occasionally I'll miss an important combo/synergy of monsters, but once you get used to the basic sets, its not too bad (ie, any time you have a creature that can take advantage of combat advantage, I'll need to look for other monsters that can either flank or daze etc.)
Primal: I think you're over thinking some of the DM work. On skill challenges, for example, the formal write-up is rather long, but an informal write-up can just be the basic idea of the challenge, what skills are primary, and have the DM screen at hand to reference the DC chart. For monster powers, the rule of thumb I use is if the creature recharges on a , use the largest limited damage set, if it recharges on , it uses the smallest limited damage set.