Nail
First Post
Amen!Nifft said:No thanks. Less reliance on treasure, please.
I hope they are able to tame the "Gear-dependence" monster of 3.Xe D&D. Kill it, kill it!!
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Amen!Nifft said:No thanks. Less reliance on treasure, please.
KarinsDad said:I do as well. The problem is that the game rules do not allow for a non-masterwork magical item.
All magical items have to be masterwork and better crafted. Why?
Nail said:I hope they are able to tame the "Gear-dependence" monster of 3.Xe D&D. Kill it, kill it!!![]()
Ridley's Cohort said:LOL. I have always thought that 3e was a vast improvement in that respect.
frankthedm said:Ray of enfeeblement ought to become a penalty on melee to hit and all damage rolls. Recalculating encumbrance and taking away prerequisites with a 1st level spell makes things slow down more than is worth it.
KarinsDad said:I've always thought the opposite. I do not remember "Wealth by Level" charts in 1E and 2E. They may have been there, I just do not remember them. If PCs found stuff, great. If not, oh well. A PC sometimes had just one nice magical item (like a Ring of Regeneration or in those days, a Cloak of Elvenkind) and it was cool.
The fact that the entire game now comes down to a bunch of per-level equations seems to make the game very gear-centric.
Ridley's Cohort said:From my POV, the fact that 2 PCs were often mechanically identical (except for stats, perhaps) meant that gear, gear, gear was the only means of differentiating PCs with any crunch whatsoever.
Feats allow two PC with the exact same stats, even the exact same gear, to be very different functionally.
Ridley's Cohort said:I am not really sure why a hidden wealth by level guideline is superior to one that is written down.