Sitara said:As for the skills, well your examples are sound, but consider the entire party including the full armor plated fighter and the full plated paladin having to quickjly cross a rickety bridge over a churbning river thousands of feet below, while being chased by a hydra! Yeah, time for balance checks!
Not only will the fighter and pally probably not have pumped points into balance (because face it, they hardly get any skillpts as is ANDmost are spent on essentials like ride, diplomacy, intimidate, etc) And plate basically screws any chance they have even if they rolled a nat 20
This is why the fighter has to doff his armor and the high-balance folks use Aid Another to help him across, while doing things like tying rope, quaffing potions of feather fall, or other tricks to improve the odds. Forcing a character to think to overcome their weaknesses -- and rely on their teammates -- improves the game. And if they can't cross the bridge rapidly and safely, they make a dramatic stand against their pursuing foes...