pukunui
Legend
What about when you want to keep your players on their toes and make them think it's dangerous even when it isn't so that when it really truly is dangerous, it won't be as obvious and you'll be able to retain the mystery and surprise of your campaign world instead of getting metagamey responses a la "Oh, he's asking for Spot checks, that must mean there's something there for us to spot ...".SSquirrel said:If it advances the plot, involves character risk ("throw me the whip!"), etc pull out the dice. Otherwise it just slows down a game that can already get bogged down in minutae as it is.
I'm not advocating making them roll absolutely everything; I'm saying that it can be useful to "cry wolf" every so often even if there's no risk involved in order to keep the campaign's levels of foreboding, mystery, and suspense up, which for my group at least makes the whole experience more fun. If they don't know whether a particular encounter is "the real thing" or not, then they have heaps more fun when "the real thing" actually happens.