WayneLigon said:So, your entire 4E feelings are based on this one little - easily changed, almost insignificant - tidbit? I have to ask you how often will this particular thing impact your day-to-day play? Do people in your campaign run into Asmodeus all the time or have some long range plan for raiding his fortress and destroying him? Are y'all at the end of a 20-year campaign that somehow hinges around the current planar configuration and set in the Hells?
Sounds like his dislike for this "tidbit" might be based on some pretty important beliefs...but that's just a guess. People have refused to buy a product over less. (For example, one of the designers using the word "gish" in an interview a while back nearly made me throw up in my skull.)
I am also worried about playtesting (or the seeming lack of it). As someone else mentioned, since the rules changes are so drastic in some cases, more playtesting needs to be done. I generally like the way that they are trying to fix some of the weaknesses of 3.5, but it may be too little too late. For example, if the rules for coup de grace were so obviously broken, then why is that just being found out now? Mind you, I'm glad they discovered it, but it still makes me worry.
I'll repeat what I've said before. I think that the new designers should have focused on fixing what was wrong with 3.5 and made some minor tweaks here and there, but they should have refrained from making so many sweeping changes that it almost seems like a new game, especially with regards to what some people regard as fluff.
Sure, changing eladrin back into gray and high elves for my Greyhawk campaign should be easy. So should changing succubus back into erinyes. So should any one of the minor but annoying and seemingly pointless changes that they've made. But when you take all of the changes and add them together, the process of adaptation becomes a whole lot less easy....