delericho
Legend
Mercurius said:In some sense it seems that the Sacred Cows that have been killed with 4E are more fluff than crunch.
Disagree. The mechanical changes are at least as profound as the flavour changes. It's essentially a whole new game with the same name. (Which is not to say it "isn't D&D", just that it is a very different D&D.)
So it came to mind that Wizard's 4E is somewhat similar to White Wolf's New World of Darkness (or the new Bond films, for that matter): a re-boot that is receiving mixed reviews. Sure, every edition is a re-boot of sorts, but not as drastically in terms of fluff and tone.
The NWoD is a good analogy.
A few questions to ponder: Was the New World of Darkness better received than 4E thus far? Will 4E pay off in the long run? Will enough Old Timers switch over AND enough Newbies come in?
Well, those are the real questions, aren't they?
Initially, I thought the NWoD was a really bold move from White Wolf, and would be a massive success. Then I read through it, and found that the mechanical changes were good, but the setting material (the core of that setting) just left me cold. It just doesn't seem to have been a particularly great success, although all my evidence for that is anecdotal (and therefore completely useless). It certainly hasn't set the RPG world alight the way the first edition of "Vampire: the Masquerade" did.
For 4e, I suspect the majority of the old guard will switch over eventually, and that the game will draw in more newcomers than 3e did (especially in the last five years). However, I expect it won't draw significant numbers away from MMORPGs, and that the D&D Insider will either fail absymally or be a marginal success at best. (No evidence for any of this; that's purely my gut feeling, which is wrong about 50% of the time.) Under those circumstances, I think if the game had come from any other company it would be considered a resounding success. However, when viewed with the Hasbro lens, it may well be a different story. Time will tell.