simply not edible
First Post
xechnao said:So what does this mean gameplay wise, if it is not reflected by tactical choices?
Again different monsters as of their name, or as of the tactics epmloyed?
But I see the difference. How about just keeping the rules of class powers and tiers and link them together? Aren't they just enough instead of also keeping track of various garbage such as BABs and ACs which scale in a linear way?
These questions have been answered by others after this post in better ways than I could express myself, so you'll have to excuse me from pointing to, amongst others, recent responses by Cadfan and Magus Coeruleus.
However:
Xechnao said:I did not say that powers will not be tied to class levels. What I said is that it makes no sense that they are tied to class levels which seem to be a mechanism that just keeps track of garbage. Why not just tie powers to experience points directly and furthermore to campaign progress in a way that seems natural to pass from one tier to the next?
All I see you doing here is keep the leveling mechanic, and remove the word "level" from it.