Now, before you go crying and rattling off on some hyperbole about how the DM never lost control or that players still have control or whatever, that's not up for debate.
My point is, there is a remarkable difference in the tone toward giving DM's control over certain aspects of the game that wasn't as clear previously. With Essentials (based on previews) and notably, my read through of the Dark Sun Campaign Setting book, I'm noticing a new trend that seems to give DM's more options to limit or control material in their campaign.
Magic Item Rarity is one of these things, but also the language in the DS Campaign book indicates this as well. Phrases like, "at the DM's option" and such seem to be being used more than in previous 4E books.
I personally find this an excellent change of direction. What do you think?
Are you noticing the change? Do you think it's for the good or detriment of the game? As a DM, do you like having more explicit control over the game, or no? As a player, do you prefer when the game text gives DM's final authority over the content and rules used?
Thoughts?
My point is, there is a remarkable difference in the tone toward giving DM's control over certain aspects of the game that wasn't as clear previously. With Essentials (based on previews) and notably, my read through of the Dark Sun Campaign Setting book, I'm noticing a new trend that seems to give DM's more options to limit or control material in their campaign.
Magic Item Rarity is one of these things, but also the language in the DS Campaign book indicates this as well. Phrases like, "at the DM's option" and such seem to be being used more than in previous 4E books.
I personally find this an excellent change of direction. What do you think?
Are you noticing the change? Do you think it's for the good or detriment of the game? As a DM, do you like having more explicit control over the game, or no? As a player, do you prefer when the game text gives DM's final authority over the content and rules used?
Thoughts?