4th Edition: A Wish List

Hardhead

Explorer
Whenever 4th edition comes out, this is what I'd like to see:

* First, I'd like it to be much more like 3rd edition than previous D&D editions were like their respective predecessors. Most D&D 3e stuff would work in 4th with a bit of tweaking. That being said I would like to see a few major changes.

* Class AC bonuses. I'd like to see each class gain a bonus to AC based on class. Idealy, if a 20th level fighter was fighting another 20th level fighter, both *without* magic items, they would hit about 50% of the time. As it is now, magic items are the only way to bring your AC into the high numbers, meaning that your campaign *must* have a larger number of magic items or ACs will be very low.

* This would necessitate the scaling back of magic items and spells that provide AC bonuses.

* Rogues should deal less sneak attack damage. As it is, they deal as much, and often *more*, than fighters. Their damage should either be scaled back to 1d6 for every three levels, or greatly decrease the situations that allow the rogue to gain the bonus. In a large group, such as mine, flanking is incredibly easy, and the Rogue is a damage machine.

* Monks need to be made more powerful, and the fact that their BAB doesn't stack makes the class an all-or-nothing proposition, even in campaigns like Forgotten Realms that relax monk multiclassing. Just give them a "good" BAB bonus and be done with it.

* Shield, Haste, and Harm are all vastly too powerful for their level. Harm should have a savings throw, Haste should not provide an armor class bonus, and Shield should provide far less of an AC bonus.
 

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What's the fascination with these 4th editions posts? I don't think we are going to see a new edition for many, many years. All the above suggestions can easily be now.
 


Tharkun said:
Crothian, you're saying we should get a 3.25 edition first eh? Isn't that Heresy? ;)

Well,, Wizards has already mentioned that we might see a 3.1 in a few years, so it's not that out of left field.

And as for Heresy, anything to stir up the pot is good!! :D
 

My 4th edition wish: That there is NO 4th edition!

I've dropped some $170 into 3e, and they make 4e two years later! ACK!!!
 

Crothian said:
What's the fascination with these 4th editions posts? I don't think we are going to see a new edition for many, many years. All the above suggestions can easily be now.

I agree, especially with this D20 stuff. I think there would be a lot of resistance to a 4th edition in the forseeable future.
 
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Will Never Happen...

Wish for any edition...

CD insert with text of the book in pdf format. Would love this for my games. Print out what you need for a game rather than lugging all the books around. Make handouts for people players that don't buy every book, etc.
 

I disagree with some things:

* Rogues should deal less sneak attack damage. As it is, they deal as much, and often *more*, than fighters. Their damage should either be scaled back to 1d6 for every three levels, or greatly decrease the situations that allow the rogue to gain the bonus. In a large group, such as mine, flanking is incredibly easy, and the Rogue is a damage machine.

The rogue's ability to sneak attack is balanced by the limiting factors built into sneak attacking. Ranged sneak attacks aren't really a reliable option, and melee sneak attacks almost always put the rogue into a very dangerous position. Remember that rogues are lightly armored and often in the middle of a pack of enemies, and they'd by lucky to have half the hit points of a fighter. In short, a rogue that is constantly flanking enemies won't live for that long.

* Monks need to be made more powerful, and the fact that their BAB doesn't stack makes the class an all-or-nothing proposition, even in campaigns like Forgotten Realms that relax monk multiclassing. Just give them a "good" BAB bonus and be done with it.

I would say monks need to be made more powerful below level ~15, where they start getting goodies like spell resistance, and their reliance on stats is countered by magic items.

* Shield, Haste, and Harm are all vastly too powerful for their level. Harm should have a savings throw

Harm might need to be changed, but giving it a saving throw makes it exponentially worse than Slay Living, a 5th level spell.
 

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