Alzrius
The EN World kitten
That assumes it will all be my art - which it probably won't.
Fair enough, but that just means negotiating with the artists so that you can have their art appear in two books, rather than one. I wouldn't think it'd be that much more difficult/expensive, since one book is really just a mechanical conversion of the other.
Not totally familiar with that. But best of luck to Bad Axe Games.
I'm surprised that you're not more familiar with it. They refer to you by name in the Trailblazer GM Day Preview.
Not dropping Godsend at all, no, but maybe redefining a few of its parameters. For instance, dante has been clamouring for the inclusion of the Nosferatu in that book. But with the 4E Nosferatu in the very first Gods & Monsters pdf it might be better to use them in the 3.5 conversion of that book - rather than Godsend itself.
Good to hear that the book will still be coming out, though I worry that it just dropped down several places as far was what your next few releases will be.
I'll be taking names. Might need a few people to cover all the books...although who am I kidding...at my pace!![]()
Between your conversion table and v.6 of your CR system, there's a fairly stable framework for converting creatures. The only areas that'll really require some guesswork will be giving the monsters skills, feats, and spell-like abilities. This last one will be particularly tricky, since it'll be hard to determine how many they should have, and what they should be. Any guidelines you used in that regard (beyond what's in v.6) would be helpful.
I suppose. However, definately the Bestiary coming out so long after the pdf really dented its sales and I can see the same happening with Ascension.
All the more reason to do it sooner rather than later.

I was initially going to make the transition adventure something like Kobold Hall in the 4E DMG. By that I mean in terms of the number of encounters (five). However if I was going to sell this 'prologue' on its own merits I think I'd need 8 encounters. I think that will make it substantial enough to warrant a painted cover and a handful of new monster stat blocks and illustrations.
Well, it's always a viable alternative that, if it's shorter than you like, you could simply sell it for a reduced price. The idea, as I pitched it above, is to make it lure people towards your system.
My current idea for this adventure is entitled L0* - "No Chance In Hell" and involves the Chinese Deity of Trickery/Thievery & Fire, No Cha. I had one freaky idea whereby you would actually fight No Cha in every encounter (changing his guises) amidst a gauntlet of traps although that might be tricky to pull off successfully.
*Legendary Zero
I wonder if you could call him Sung Chiang instead - that's the name they used for this deity in earlier editions of D&D (particularly in 2E Planescape).
No Cha would also appear in the (eventual) Immortals Index - Chinese Mythology book. Each Immortals Index volume features 12 main entries, six protagonists and six antagonists, as well as noting some possible PCs/Heroes. Each of the 12 main entries is usually comprised of a small number of characters usually the primary deity, some linked secondary deity, an avatar or exarch and probably an aspect or creature. I'm thinking each Immortals Index will also contain a generic temple layout (I'll steal that idea from D&Dg) as well as a handful of generic worshippers and cultists (probably epic tier).
The temple idea doesn't appeal to me much; I remember that being a fairly generic layout that I always thought I could have done myself. It really struck me as a space-waster.
The beauty of 4E is that creating monsters is easy - in fact I often have to hold back on the monster creation. The major problem is that more monsters means more required artwork - personally I think a monster (especially a new monster) needs art to bring it to life. Even if it means one of my 'journeyman' efforts.
I agree with you about monsters needing art. I just wonder if, at least for that "introductory" adventure, it'd be better to limit your ambition rather than let that become a sticking point.