DM Magic said:
What I am very interested in is both the extra descriptors you created, and the additional rules you came up with for existing descriptors. Any idea on when we can expect to see more of these wonderful additions?
About once or twice a month. However, I'm moving onto development on Dusk 4.0 itself and that should be a little more open in context.
Anyway, I drafted out a chapter list for the Player's Guide. Here it is...
[bq]Quick Start Guide
Section I
Chapter One: Telzoa - The Island of Fire
Chapter Two: Evergreen - The Elven World
Chapter Three: Beneath the Mountain – The Dwarven World
Chapter Four: Keepers of Knowledge – The Gnomish World
Chapter Five: Bridge to the Fey – The Halfling World
Section II
Chapter Six: Character Creation
Chapter Seven: Races
Chapter Eight: Classes
Chapter Nine: Skills & Feats
Chapter Ten: Suggested Variants
Section III
Chapter Eleven: Geography
Chapter Twelve: Theology
Chapter Thirteen: History[/bq]
Basically, the quick start should be, in 10 pages or less, what players need to know, mechanically, how to play.
The first section then describes the world from the POV of the major races. The second section handles the setting rules more in depth and the third describes world specifics. Any comments are welcome.