Mercule said:
I'd very much like to see someone, whether it's an experienced DM or a blurb in the DMG, discuss how to make downtime and the like feel natural. Most of the time, my players act like they need to direct every waking moment of their character's life or they're doing something wrong. I'm not even prone to doing things like "You're all captured and bound in a dungeon during your downtime," so they haven't learned the behavior as a response to me.
Why don't you should start a thread on the general boards and see what suggestions you get?
Personally, I've never had problems with it. I usually handle downtime via email and through a free online forum I use for stuff between sessions. I find that throwing players a couple of general suggestions and asking for any ideas they might have, as well as making it clear that relaxing and letting time pass is a good thing and isn't going to lead to horrifying consequences, seems to do the trick. Of course, every group is different, so what works with mine could be completely useless with yours.
Incidentally, have you actually spoken to your players about how they respond to downtime and clarified how you'd like it handled?
Nikosandros said:
There were two problems with that in 3e. The first was that XP was used to power certain spells and to create magical items. The second is that you had to be careful with the amount of treasure that characters are supposed to have at a certain level.
Personally, I never had any problems with the two, but you do make a good point. I also happen to have thrown out awarding issue for combat or for anything in-game, for that matter. I simply award a fixed amount of XP per session (irrespective of what actually happens in the session) to keep PCs levelling up at a speed I'm comfortable with. When it comes to PCs casting XP-burning spells and creating magical items, if it's really low then I just have the PC level up at the same time as the others, and if it's happening more often, then I simply make it a couple of sessions later, and after one level, go back to levelling at the same time (unless more XP was expended, of course). I'm also very comfortable with PCs having much more treasure than is expected at their level. Neither approach has caused a balance problem or made it at all difficult to challenge PCs.
The first problem should be gone in 4e. I still don't know about the second one, but I'm somewhat hopeful...
I'm hopeful, but I'll reserve judgement till the books come out. Either way, as noted above, it's not like there'll be a problem for me, whatever approach the books do take.