ThirdWizard
First Post
Mercule said:If the group would just winter every year, and count travel times, etc. it could take them five years or more to hit the point where they could teleport with any frequency. I made a half-assed stab at it in my current game and it took them a year without them doing much at all for downtime and my hand-waving of some travel times, etc.
About halfway through my longest running 3e campaign, I started tracking time more seriously, and I've found that an average adventure takes about two months of game time to run, including PC prep work, travel time, the confrontations themselves, and the wind down afterward. Add in magic item creation, upkeep on towers, keeping NPC contacts happy, and all that other good stuff that they have to do in downtime, and years can start to pass in game time with only a half dozen sessions.