4th IR: OOC Thread

I don't have LoD here, but I thought the Shade didn't know the truth about their fall and that they didn't know about the phearim?

And besides, they're both gonna die if they don't find a way to get the hell out of here or find a cure for the Red Death.

And further, I want to get rid of the Drow.
 
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Shar gave it all away... so much for secrets :p And what they didn't know from their goddess they found out from their digging sites and the artifacts they uncovered.

And they waged an all out war against the Phaerimm even before Nether fell. Their war against the Phaerimm was just what destroyed them....

Karsus cast that spell with the single purpose of denying Phaerimm their magic and granting only magic to the Netherese people so they could avange the destruction and defiling of their land.

Karsus Avatar was Karsus final weapon to try and turn the tide against the Phaerimm.
 

Hrm... I actually found a list of monkish orders in Faerun.

I'd like to add to my claims:
Broken Ones (Good)
Hin Fist (Neutral/Good)
Old Order (Neutral)
Sun Soul (Good)
Yellow Rose (Good)
 


Yes, it's another 'big' Edena post! :)

FROM BUGBEAR

Something that just occured to me. William Ronald goes last in the order, so he will be able to strike at any undefended positions without fear of retaliation. When the next turn comes around he will have had his armies replenished.
Conversly, I go first in the order, so I can't dare attack another power, because that would leave my positions open to attack by everyone else. I would be basicly Paralyzed.
Basicly, the later you are in the sequence, the greater advantage you have. William is for all intents Invulnirible.
If I am missing something in my Interpetation, please let me know.

FROM EDENA

I could randomize (using dice) the sequence of who goes.

- - -

FROM WILLIAM


Hi, Edena:
It is good to see you back. I hope you are feelign much better.

FROM EDENA

Thank you, my friend.

FROM WILLIAM

I am pretty happy with my claims. I might think of a church or two I might claim.
I am working on a list of churches of Toril, based on the FRCS. It would take maybe two to three days to finish the list. Would you like me to finish it, send you a copy, and this way all the available churches are covered. Let me know how I can be of help.

FROM EDENA

Better yet, just post the unclaimed churches to this thread. And people can then claim them.
Again, thank you for this effort, William.

FROM WILLIAM

I like the rules, as it will not automatically let someone overwhelm a country. However, some people might be concerned that they are limited by when they respond. Some may view some players early on in the list as highly vulnerable to take, and others well nigh invincible.
So, people, if you have a concern about the rules, post.
Indeed, posting is the key to success in the IR. Your voice is your vote. So post early, and often.
Edena, are you familiar with the computer game Civilization. I know about it a little (maybe someone here knows more.)
I think you might be able to adapt its rules on industrialization and research. (Does anyone here play Civilization.?) I know that they work, and they are based on the real world.

FROM EDENA

Unfortunately, I know nothing about the computer game Civilization.
I do think randomizing the order in which people are called upon to attack is an idea.

WILLIAM

Edena:
How will industrialization work?

FROM EDENA - IMPORTANT

THAT will be a matter of posting.
You won't get any industrialization for free. You must work with the Silver Cabal, and come up with ideas (and face the consequences of actions), and then the PL of your countries and peoples will increase due to industrialization.
If you post a lot, and you are creative, then your PLs increase. If you do not post, or simply spend all your posts in making war and battle, your PL won't increase.

TOKIWONG

personally I like to keep it simple... but if the masses demand it.. then so be it... I like the writing, as you can tell, i like to write and get philosophical

FROM EDENA

Your Industrial PL and Magical PL is going to be based on what you post, not on how many points you put into research. This is not the 3rd IR.
This is the Writing IR. Those who write, win.

BUGBEAR

Unless Edena is a computer, I don't hink that the Civilization computer game is the best way to regulate the game. We want to keep it simple, not feeblemind him.

FROM EDENA

You mean I'm not already Feebleminded? :)
I feel like it, a lot, with the chronic fatigue.

Let's not go by the complicated rules of the Civilization computer game.
I want people to post, and have fun posting (and writing IC). Not waiting for a week while I resolve how many PL you got from this amount of research in X, and that amount of research in Y. That is what bedeviled the 3rd IR.

BUGBEAR

However, I do like the idea of being able to build wonders. Wonders are like feats. For example I build the great wall, which gives me some kind of bonus to defence. Of course, how one insitutes wonders would depend on how the rules would work.

FROM EDENA

Post it. Write it down. If your power can do it, I'll say so. If not, I'll say your effort failed.

MR DRACO

Well, I'm working on a system for handling all the numbers that
a) prevents min/maxing and exponential growth *cough* Union of Worlds *cough*
and
b) is simple
Give me till friday to work on it, and i should have something pretty good.

FROM EDENA

Thank you, Mr. Draco. The effort is appreciated.
However, I have decided to do this more along the lines of Free-Form (although I am still using my RISK-like system, with randomization of who goes when.)
The LAST thing I want is everyone with 10,000, then 100,000, then 1,000,000 PL, spending it all on research (1,000,000,000,000 PL?)

WILLIAM

I agree that these issues need to be addressed. I look forward to your solution., Mr. Draco.
There is time to discuss some of the issues and make things more enjoyable for everyone.
Everyone, let's thank Edena for his efforts and dedication. If any of us can help him out, let's do it.
On a much more serious matter, one of our EN Board members Mark Clover is having a hard time. Can you go to Where has Mark Been? and offer Mark your support.

FROM EDENA

Will do, William. My regrets to Mark Clover.

FROM WILLIAM

I have known Mark for sometime, attended the EN World Chicago Gamedays (Do go to the ones in your area, or start one), and helped with some proofreading for him. So, let's be supportive of our fellow board members.
(Going offline. Beginning to fall asleep at the computer.)

FROM EDENA

Will do, William.

KALANYR

Ah, missed the Faeries Festy got. Silly me. . Yep all makes sense. Thanks.

FROM EDENA

np :)

LICHTENHART

There's also a table Civilization game, with rules much simpler than the computer game. Mr. Draco, if you think it could be useful, I can send you the rules.
I think I'd like to swap a thing or two about my claims. but nothing major.
Edena I'd like to know what do you mean with Pantheons. Are they churches of many deities? And are there dragon deities besides Tiamat in FR?

FROM EDENA

A Pantheon is exactly that - all the deities of a particular country, region, or race.
For example, ALL the Faerunian Deities in the book would count as one Pantheon.
There are other dragon dieties besides Tiamat in FR. Can't think of them, though ... just know there are.

INEZ

Pretty right on William. Orinil is a chaotic neutral who loves gathering secret knowledge and then playing around with people and powers for his own enjoyment (and profit when it won't interfere with the fun). Although selfish, he is not evil and will act for the greater good when push comes to shove - as he believes he is doing by trying to force the casting of the anti-magic dweomer. Mind you, as a non wielder of magic he also won't be too heartbroken if magic ceases to exist.

FROM EDENA

The anti-magic contagion spell would have banished the Red Death.
However, some of you have stated you would quit the IR if it is thrown.
Ah well ... I guess the Red Death is going to stick around?

INEZ

If I understand correctly, the Sharn live in the underdark, yes? If so I would like to recruit any neutral underdark races that have not been claimed yet (in addition to the svirfneblin).

FROM EDENA

The Sharn are indeed an Underdark Race.
I'll look into neutral Underdark Races.

INEZ

Edena (or anyone else), I know nothing about Altumbel, elucidate please.

FROM EDENA

Aglarond is a peninsular nation. Big nasty Thay sits at the end of the peninsula.
If the Simbul wasn't around, Thay would have stomped Aglarond long ago.
Altumbel is a small nation out at the end of the peninsula that Aglarond dominates.
The people of Altumbel speak Aglarondese, are ethnic Aglarondese, and they depend on Aglarond for protection from Thay and from the pirates of the Sea of Fallen Stars and other threats from that water.
They are a fishing and trading nation. Primarily human and half-elven.

INEZ

Likewise I have no idea about the Legions of the Past Awakened. Something like 'the spirits of the ancestors'? If so I'm definitely in as they will be a great source of information.

FROM EDENA

There are great numbers of good aligned undead from Netheril, the elven nations of the Arcane Age, the dwarven nations of the Arcane Age, and the Sharn have summoned them all.
There are the Guardians. These were left behind by those nations to protect their treasures. The Guardians come in many forms, from monsters to lofty angelic beings to magical constructs to innate manifestations of magic.
There are, indeed, the Ancestors. The Sharn have been awakening the spirits of those departed, and these spirits have inhabited the bodies of mundane beings (humanoids being a favorite.) Wielding tremendous power, these spirits desire to work with the Sharn ... preferably to return civilization to battered Faerun.

INEZ

Are there any unclaimed churches whose domains revolve around intrigue, knowledge, secrets, chaos, trickery etc ? The church of Grumbar doesn't really sound up my alley but would fit in with an underdark theme if I can manage secure support.

FROM EDENA

I am not sure. William is working on this. I hope he posts the list of unclaimed churches.

INEZ

Are any of the powers from other worlds interested in buying information? Orinil will send out contacts to investigate.

FROM EDENA

ALL the powers from other worlds want information. You have a glut of information seekers, Inez.
Remember, though, that most of these intend invasion of Toril, so you may be betraying your own world here ...

INEZ

Check out The Adventures of the A-Team. Come on, you know you want to

FROM EDENA

If the A-Team shows up on Toril, a new rule takes effect.
Nobody can kill anyone. Indeed, it becomes physically impossible for anyone to die.
That might create an interesting situation ...


FORSAKEN ONE

The Church of Auril
The Church of Umberlee

(Both from the Pantheon of Destruction of which Talos is the head)
And the Kingdom of the Ice Queen (Great Glacier) (Evil)
For the rest.. seems just fine to me, bit spread out but.. ah well

FROM EDENA

Forsaken One, the Kingdom of the Ice Queen will not ally with water destroyers - like the Dragon Kings are.
Melkor is going to get them, since they are lawful evil and he is lawful evil.
Auril is about water, and so is Umberlee - they want nothing to do with water destroyers like the Dragon Kings.
That is why I cannot give you these powers.

KALANYR

I'm gonna lose PL on this Inez, but okay, trade agreed.
Rasheman (PL 8) for some Faeries (PL 7)

FROM EDENA

Done.
Kalanyr gets 7 PL in Faerie.
Inez gets Rashemen (PL 8.)

- - -

Melkor, Lord Of ALL!

I will also try to claim churches of Loviatar and Talona.

FROM EDENA

Ok, Talona goes to Melkor.
However, Loviatar is already claimed.

FESTY DOG

I'm giving this to Lichtenhart:

The Church of Tyr

FROM EDENA

Ok. The Church of Tyr goes to Lichtenhart.

FESTY DOG

I'm also claiming:

The Church of Sune
The Church of Tymora

FROM EDENA

Ok. Unless contested, the Churches of Sune and Tymora go to Festy Dog.

- - -

Melkor, Lord Of ALL!

Sollir, what about an alliance, I have nothing against Infernal Powers, and I quite enjoy Terror and Dread you started to spread.

FROM EDENA

Hold up there. This is a Claims thread, not the IR proper! :D


FORSAKEN ONE

Edena I'm not feeling comfortable with the forces I got. Therefor I'd like to get rid of most of them and revert back to just a few things. But at least their alegiance makes sense and I can keep in character on how they should be played.
I'd like this better then collecting as much as a can and have more PL.
I'd like to have the following and only the following:

- - - - -

Daugothoth (PL ?)
The Cult of the Dragon (PL 8) (Cult)
The Dracoliches of Faerun (PL 9) (Cult)
The Other Undead Dragons of Faerun (PL 5) (Cult Ally)
The Undead Hordes (PL 7)
The Kingdom of the Ice Queen (the Great Glacier) (evil) (PL ?)
The Cult of Auril (PL ?)
The Church of Auril (PL ?)
The Church of Velsharoon (PL 3)

- - - - -

These are the only claims I make and the only claims I wish. Anything else I won't accept for the sake of staying true to realism in the Realms and to the point where I can RP them properly and underbuild their goals and motivations.
Any territories I control at the moment I reliquish my hold over them and place all my forces at the Great Glacier.
That would be it and I hope that is fine with you because this really is all I wish to play with in this IR.

FROM EDENA

(blinks)

Ok ... that leaves a number of countries up for grabs.
Based on what you are doing, you get the Kingdom of the Ice Queen, Forsaken One (this annuls my previously ruling.)
Daugothoth has a PL of 1 (I haven't yet gone into character PLs.)

The Invaders of Athas are now uncontrolled.

There will be a delay while I give out all the countries that Forsaken One just relinquished.

KALANYR

I'd like to claim

The Church of Sharess if no one else has it. If someone else does have it I'll trade Silvanus for it if they agree.

FROM EDENA

Ok. Kalanyr has the Church of Sharess.

JANOS

Control
Colors:
Anabstercorian: NA
Bugbear: Lime
CreamSteak: Red
Deel Surool: NA
Mr. Draco: Yellow
Festy Dog: Purple
Forrester: NA
Forsaken One: White
Inez Hull: Blue
Janos Audron: Black
Kalanyr: Silver
Lichtenhart: Cyan
Melkor: Grey
Serpenteye: Brown
Sollir: Green
Timothy: Pink
Tokiwong: Navy
Uvenelei: NA
Venus: Olive
William Ronald: Orange
Zouraon: NA

FROM EDENA

CHEERS! WE HAVE A MAP! (but what is the URL?)

- - -

SERPENTEYE

Edena, since I control Amn do I also control their extensive colonies in Maztica?

FROM EDENA

Why not? Sure thing, Serpenteye. This will add about another 10 PL to your Roster, and if you start conquering Maztica, you could gain over 100 PL more.

I appreciate the map. Just need the URL to it!

FORSAKEN ONE

Shade and Phaerimm on 1 side... *laugh* *choke* *cough*, just like that they are gonna put aside that thousand year old fude where they want nothing else then to exterminate eachother and destroy every last trace of eachother from history.

FROM EDENA

Sorry folks, but the Sharn and the Phaerimm cannot be on one side. That is literally impossible.
 

JANOS

I don't have LoD here, but I thought the Shade didn't know the truth about their fall and that they didn't know about the phearim?

FROM EDENA

They know now. The Magical Renaissance saw to that.

JANOS

And besides, they're both gonna die if they don't find a way to get the hell out of here or find a cure for the Red Death.

FROM EDENA

Actually, death would be a kindly fate, compared to what the Red Death will do to them, ultimately.
However, the Red Death cannot do things instantly. It is a newcomer to Toril. Fortunately for you, Janos, you have time ... everyone has time ... I hope they use it well.

JANOS

And further, I want to get rid of the Drow.

FROM EDENA

If I gave them to you as a claim, I will remove them, then.

- - -

FORSAKEN ONE

Shar gave it all away... so much for secrets And what they didn't know from their goddess they found out from their digging sites and the artifacts they uncovered.
And they waged an all out war against the Phaerimm even before Nether fell. Their war against the Phaerimm was just what destroyed them....
Karsus cast that spell with the single purpose of denying Phaerimm their magic and granting only magic to the Netherese people so they could avange the destruction and defiling of their land.
Karsus Avatar was Karsus final weapon to try and turn the tide against the Phaerimm.

FROM EDENA

You might be able to drive the Red Death from Toril with Karsus's Avatar.
Or, make it the supreme power of Toril, with Karsus's Avatar.
If anyone is going to try this stunt, they had better prepare for a while, better think it out, and ought to have help from mages in the know.

Forsaken One, you know a lot about FR. Cheers, my friend! Too bad we're about to alter FR beyond recognition ... :D

MR. DRACO

Hrm... I actually found a list of monkish orders in Faerun.

I'd like to add to my claims:

Broken Ones (Good)
Hin Fist (Neutral/Good)
Old Order (Neutral)
Sun Soul (Good)
Yellow Rose (Good)

FROM EDENA

Hey, you made the effort. Thank you, Mr. Draco.
These are yours. Will add them at once to your Roster. (You'll probably also get a lot of the countries that Forsaken One relinquished.)

FORSAKEN ONE

+ Monks of the Long Death (Evil)
+ Monks of the Dark Moon (Evil)

FROM EDENA

They're yours if you want them, Forsaken One.
 

During the first turn, only the first person to go will have armies set, Which give that person free access to anyone elses regions. for example, Serpenteye draws the #1 slot on turn one, He sends 1 army to each of Forsaken ones regions. Since TFO has not had his turn yet, he has no defence against the Incursion, and is wiped out in turn one.

Possible solutions:

1> Undeclared armies are automaticly considered defending your terretory, and will move to respond to any attacks. This solution increases the paperwork for you, Edena, as you have to keep track of where the armies goe, how many are sent, and how many are left for the palyers use when his turn comes arround.

2> Separate Armies from defense. Give each region an AC, which is it's inate defensive ability to defend against incursion. The Armies would be used strictly for attacking other regions. You might want to adjust the rate that armies are produced using this method. say 1 Army for every 10 PL in the first turn, and 1 army for every 15 PL in the following turns. This is just off the top of my head, so you might want to tinker with those numbers some.

In any case, it is important to decide where a players armies are in the time before they can declare thier moves.
 

THE ROSTER

- - -

ANABSTERCORIAN (Aluire of Dairden)

Books describing all the monsters and monstrous races of Faerun (as seen by those who use the term monster.) A glossary of all the varied races, peoples, and assorted curiosities of the Realms.

No claims

TOTAL PL: None

- - -

BUGBEAR (Hannover Fist: human 15th level Diviner/ 10th Level Loremaster. Alignment Lawful Neutral)

Books detailing the demihuman and humanoid races, their cultures, their histories, and all their idiosycracies.

Llorkh (PL 1) (The Free Nations)
Longsaddle (PL 4) (The Free Nations)
Loudwater (PL 1) (The Free Nations)
Mirabar (PL 5) (The Free Nations)
Nesme (PL 2) (The Free Nations)
Secomber (PL 5) (The Free Nations)
Triboar (PL 1) (The Free Nations)
Yartar (PL 1) (The Free Nations)

Luruar and all Cities Therein (PL 10) (The Free Nations)

Icewind Dale (PL 2) (The Free Nations)
The Sword Coast North (PL 3) (The Free Nations)
The Silver Marches (PL 5) (The Free Nations)
Part of the Savage Frontier (PL 3) (The Free Nations)

The Enlightened Gnomes (PL 15) (The Dauntless)
The Gnomes of Faerun (PL 10) (The Dauntless)

Khelben Arunsun Blackstaff, Laeral Arunsun Silverhand, and the Harpstar Organization (PL 5) (The Dauntless)

The Church of Gond the Wonderbringer (PL 3) (The Dauntless)
The Church of Helm the Watcher (PL 3) (The Dauntless)
The Church of the Red Knight, diety of law, nobility, planning, and war (PL 3)
The Church of Siamorphe, diety of knowledge, law, nobility, and planning (PL 3)
The Church of Ulutiu (he's awake now), LN diety of animals, law, oceans, protection, and strength (PL 3)
The Churches of the Gnomish Pantheon (PL 15)

TOTAL PL: 103

- - -

CREAMSTEAK (Gustav: Gustave the Phoenix, Dragon, Sword, Dagger: Fighter 10 / Iron Knight 9)

Books on military tactics and strategy, involving mundane, magical, terrestrial, extraplanar, and other situations; much concentration on attack strategies, and explanations of previously little known (or unknown) weaknesses in standing defenses, defensive tactics, and defensive spells.

Zhentil Keep (PL 7) (Moonsea League)
The Zhentarim (PL 10) (Moonsea League)
Yulash (PL 2) (Moonsea League)
Hillsfar (PL 5) (Moonsea League)
Phlan (PL 3) (Moonsea League)
Melvaunt (PL 5) (Moonsea League)
Thentia (PL 3) (Moonsea League)
Hulburg (PL 2) (Moonsea League)
Mulmaster (PL 6) (Moonsea League)

Damara and all Cities Therein (PL 10) (Imaskari Empire)
Mulhorand and all Cities Therein (PL 15) (Imaskari Empire)
Murghom and all Cities Therein (PL 3) (Imaskari Empire)
Narfell and all Cities Therein (PL 5) (Imaskari Empire)
Semphar and all Cities Therein (PL 4) (Imaskari Empire)

The Peoples of the Hordelands (PL 13) (Allies)
The Orcs of the Unapproachable East (PL 3) (Ally)
The Goblins of the Unapproachable East (PL 3) (Ally)

Knights of the Shield (PL 3) (Ally)
The Iron Throne (PL 5) (Ally)
The Rundeen (PL 2) (Ally)
The Twisted Rune (PL 5) (Ally)

The Church of Garagos, CN diety of chaos, destruction, strength, and war (PL 3)
The Church of Tempus, CN diety of chaos, protection, strength, and war (PL 5)
The Church of Uthgar, CN deity of animals, chaos, retribution, strength, and war (PL 3)

The Churches of the Mulhorandi Pantheon (Imarkari Empire) (PL 15)
The Pantheon of the Hordelands (PL 15)

TOTAL PL: 140

- - -

DEEL SUROOL (Character unknown)

Books on gaming, games, gambling, how to win all manner of games, and how to win at gambling.

No claims

TOTAL PL: None

- - -

MR. DRACO (Tanirth Daiwo)

Asbravn (PL 1) (Free Nations)
Baldur's Gate (PL 6) (Free Nations)
Beregost (PL 1) (Free Nations)
Elturel (PL 2) (Free Nations)
Greenest (PL 4) (Free Nations)
Hill's Edge (PL 1) (Free Nations)
Hluthvar (PL 1) (Free Nations)
Isle of Ilighon (PL 3) (Free Nations)
Ilipur (PL 1) (Free Nations)
Iriaebor (PL 6) (Free Nations)
Nashkel (PL 5) (Free Nations)
Isle of Prespur (PL 2) (Free Nations)
Pros (PL 1) (Free Nations)
Proskur (PL 2) (Free Nations)
Scornubel (PL 5) (Free Nations)
Soubar (PL 1) (Free Nations)
Starmantle (PL 5) (Free Nations)
Teziir (PL 1) (Free Nations)
Triel (PL 1) (Free Nations)

The Greenfields (PL 5) (Free Nations)
The Giant's Plain (PL 3) (Free Nations)
The Sword Coast (PL 7) (Free Nations)
Part of the Western Heartlands (PL 5) (Free Nations)

Broken Ones (Good Monkish Order) (PL 3)
Hin Fist (Neutral/Good Monkish Order) (PL 3)
Old Order (Neutral Monkish Order) (PL 3)
Sun Soul (Good Monkish Order) (PL 3)
Yellow Rose (Good Monkish Order) (PL 3)

The Church of Akadi, N diety of air, illusion, travel, and trickery (PL 3)
The Church of Gwaeron Windstrom, NG diety of animals, good, knowledge, plants, and travel (PL 3)
The Church of Hoar, LN diety of fate, law, retribution, and travel (PL 3)
The Church of Jergal, LN diety of death, fate, law, runes, and suffering (PL 3)
The Church of Shaundakul, CN diety of air, chaos, portals, protection, trade, and travel (PL 3)

TOTAL PL: 99

- - -

FESTY DOG (Seamus Campbell, Bard 10 / Weightless Foot Ninja 5, Neutral Good)

Books on the true history of Faerun, including the histories of poorly understood (or not understood at all) races such as the phaerimm and sharn, and civilizations such as Netheril, Imaskari, and Arvaandar.

Candlekeep (PL 14) (The Dauntless)
Chondath and all Cities Therein (PL 5)
Hlondeth and all Cities Therein (PL 5)
Sespech and all Cities Therein (PL 3)
The Shining Plain and all Cities Therein (PL 3)
Turmish and all Cities Therein (PL 3)
The Vilhon Reach and all Cities Therein (PL 3)

The Heralds (PL 6) (The Dauntless)
The Harpers at Berdusk (PL 5) (The Dauntless)

Some of the Faerie of Faerun (PL 7)

The Church of Deneir, NG deity of good, knowledge, protection, and runes (PL 3)
The Church of Finder Wyvernspur, CN diety of chaos, charm, renewal, and scalykind (PL 3)
The Church of Ilmater, LG diety of good, healing, law, strength, and suffering (PL 3)
The Church of Milil, NG diety of charming, good, knowledge, and nobility (PL 3)
The Church of Nobanion, LG diety of animals, good, law, and nobility (PL 3)
The Church of Oghma, N diety of charm, knowledge, luck, travel, and trickery (PL 3) (The Dauntless)
The Church of Savras, LN deity of fate, knowledge, laws, magic, and spells (PL 3)
The Church of Selune, CG diety of chaos, good, the moon, protection, and travel (PL 3)
The Church of Shiallia, NG diety of animals, good, plants, and renewal (PL 3)
The Church of Sune, CG diety of chaos, charm, good, protection, love, and beauty (PL 3)
The Church of Tymora, CG diety of chaos, good, luck, protection, and travel (PL 3)
The Church of Valkur, CG diety of air, chaos, good, oceans, and protection (PL 3)

The Angelic Legions (PL 10)
The Celestial Legions (PL 10)

TOTAL PL: 106

- - -

FORRESTER (Character unknown)

Books on the evil nature of elves, the horrific history of elves, the utter lack of value of elven culture and elves in general. Books advocating the enslavement and/or extermination of elves.

No claims

TOTAL PL: None

- - -

FORSAKEN ONE (Daugothoth)

Books relating the Coming Doom, Impending Armaggedon, the extinction of whole races, the enslavement of all others.

Peluria, Great Kingdom of the Ice Queen (PL 15)

The Cult of the Dragon (PL 8) (Cult)

The Dracoliches of Faerun (PL 9) (Cult)
The Other Undead Dragons of Faerun (PL 5) (Cult Ally)
The Undead Hordes (PL 7)

The Church of Auril, NE diety of air, evil, storms, and water (PL 3)
The Church of Umberlee, CE diety of chaos, destruction, evil, oceans, storms, and water (PL 3)
The Church of Velsharoon, NE diety of death, evil, magic, and undeath (PL 3)

TOTAL PL: 54

- - -

INEZ HULL (Orinil the Spymaster)

Books containing top secret information concerning certain nations and peoples, given to those with the money to pay for them.
Books on economics, trade, and investment for active merchants, traders, and nobles.

Aglarond and all Cities Therein (PL 8) (The Free Nations)
Altumbel and all Cities Therein (PL 3)
Rashemen and all Cities Therein (PL 8) (The Dauntless)

The Sharn (PL 25)
The Svirfneblin of the Underdark (PL 5)

The Elemental Legions of Earth (PL 10)
The Elemental Legions of Water (PL 10)
The Elemental Legions of Fire (PL 10)
The Elemental Legions of Air (PL 10)

The Legions of the Past Awakened (PL 15)

The Church of Grumbar, N diety of caverns, earth, metal, and time (PL 3)

TOTAL PL: 93

- - -

JANOS AUDRON (Janos, Lich Necromancer 5 / Red Wizard 10 / Archmage 5)

Books concerning the fundamental nature of the Weave and Shadow Weave, Mystra and Shar.

Dambrath and all Cities Therein (PL 14)
Halruaa and all Cities Therein (PL 15) (Alliance of the Phoenix)
The Empire of Shadow / City of Shade (PL 14) (Alliance of the Phoenix)
The United Tharchions of Thay and all Cities Therein (PL 15) (Alliance of the Phoenix)

Larloch and the Warlock's Crypt (PL 15)

The Drow allied with Dambrath (PL 7)

Ganatwood (PL 3)
The Great Wild Wood (PL 5)

The Legions of Shade (PL 10)

The Church of Azuth, LN diety of illusion, magic, knowledge, law, and spells (PL 4)
The Church of Kossuth, N diety of destruction, fire, renewal, and suffering (PL 3)
The Church of Lolth, CE diety of the drow
The Church of Loviatar, LE diety of evil, law, retribution, strength, and suffering (PL 5)
The Church of Shar, NE diety of caverns, darkness, evil, and knowledge (PL 5)

TOTAL PL: 115

- - -

KALANYR (Arkanyl)

Books containing magical lore, privileged magical lore, spells, rare and very rare spells, privileged spells, and all manner of magical lore stolen/bought/bribed from mages Faerun-wide.

The Ankhwood (PL 2)
Part of the Chondalwood (PL 3)
The Frozen Forest (PL 3)
Ganathwood (PL 3)
Gulthmere Forest (PL 5)
Kryptgarden Forest (PL 3)
The Forest of Lether (PL 3)
Lluirwood (PL 7) (The Dauntless)
The Southern Lluirwood (PL 3) (The Dauntless)
Misty Forest (PL 3)
Methwood (PL 3)
The Moonwood (PL 3)
The Rawlinswood (PL 3)
The Reaching Wood (PL 3)
Shilmista Forest (PL 3)
The Snakewood (PL 3)
The Thornwood (PL 3)
The Wealdath (Forest) (PL 7)
The Winterwood (PL 3)
The Yuirwood (PL 5)

Many of the Faerie of Faerun (PL 14) (The Dauntless)
The Treants and Allies of the High Forest (PL 3) (The Dauntless)
The Elves of Cormanthor Forest (PL 4)

The Church of Chauntea, NG diety of animals, earth, good, plants, protection, and renewal (PL 3)
The Church of Mielikki, NG diety of animals, good, plants, and travel (PL 3)
The Church of Sharess, CG diety of chaos, charm, good, travel, trickery, pleasure, sensual pleasure (PL 3)
The Church of Shiallia, NG diety of animals, good, plants, and renewal (PL 3)
The Church of Silvanus, N diety of animals, plants, protection, renewal, and water (PL 3)
The Church of Lurue, CG diety of animals, chaos, good, and healing (PL 3)

The Elven Pantheon (PL 15)
The Faerie Pantheon (PL 15)

TOTAL PL: 140

- - -

LICHTENHART (Krysophrenos the Gold Dragon)

Books that are Gazateers of the Realms, detailing the nations, peoples, cultures, geography, and other details of Faerun.

Cormyr and all Cities Therein (PL 4) (The Free Peoples)
The Dalelands Not Referred To Below (PL 5) (The Free Peoples)
Ashabenford (PL 1) (The Free Peoples)
Elmwood (PL 1) (The Free Peoples)
Elventree (PL 3) (The Free Peoples)
Harrowdale (PL 3) (The Free Peoples)
Highmoon (PL 1) (The Free Peoples)
Voonlar (PL 5) (The Free Peoples)
Scardale (PL 3) (The Free Peoples)
Shadowdale (PL 2) (The Free Peoples)

The Metallic Dragons of Faerun (PL 9) (The Dauntless)
The Gem Dragons of Faerun (PL 9) (The Dauntless)

The Non-Elves of Cormanthor (PL 3) (The Free Peoples)
The Knights of Myth Drannor (PL 4) (The Free Peoples)
The Harpers of Twilight Hall (PL 3) (The Free Peoples)

The Church of Ilmater, LG diety of good, healing, law, strength, and suffering (PL 3)
The Church of Torm, LG diety of good, healing, law, protection, and strength (PL 3) (The Dauntless)
The Church of Tyr, LG diety of good, knowledge, law, retribution, and war (PL 3)

The Metallic Dragon Pantheon (PL 15)
The Gem Dragon Pantheon (PL 15)

TOTAL PL: 96

- - -

MELKOR (Character unknown)

(House Karanok)

Chessenta and all Cities Therein (PL 7) (Core Nation of House Karanok)
Nightflower (Westgate and the Night Masks) (PL 5)
Threskel and all Cities Therein (PL 5) (Karanok occupied)
Unther and all Cities Therein (PL 3) (Karanok occupied)

The Sahuagin Empire of the Sea of Fallen Stars (PL 9)
The Coral Kingdom in the Trackless Sea (PL 8)

The Chromatic Dragons of Faerun (PL 9)

The Phaerimm (PL 30)
The Unseelie of Faerun (PL 20)

House Karanok (PL 7)

The Church of Bane, LE diety of destruction, evil, hatred, law, and tyranny (PL 3)
The Church of Gargauth, LE diety of charm, evil, law, and trickery (PL 3)
The Church of Mask, NE diety of darkness, evil, luck, and trickery (PL 3)
The Church of Talona, CE deity of chaos, destruction, evil, and suffering
The Church of Tiamat, LE diety of evil, law, scalykind, and tyranny (PL 3)

The Pantheon of the Chromatic Dragons (PL 15)

TOTAL PL: 133

- - -

SERPENTEYE (Alarah Gomenei)

Books discussing economics, how economic systems work, the history of economics, and how economics interact with politics.

MAZTICAN MERITOCRACY

Amn's possessions in Maztica (PL 10) (The Meritocracy)

SOUTHWESTERN AND NORTHWESTERN MERITOCRACY

Ankhapur (PL 3) (The Meritocracy)
Luskan (PL 6) (Secret Ally)
Mintar (PL 3) (The Meritocracy)
Saelmur (PL 1) (The Meritocracy)
Skullport (PL 3) (Secret Ally)
Suldolphor (PL 3) (The Meritocracy)
Tulmon (PL 1) (The Meritocracy)
Yeshpek (PL 1) (The Meritocracy)
Yhep (PL 1) (The Meritocracy)

Amn and all Cities Therein (PL 7) (The Meritocracy)
The Border Kingdoms and all Cities Therein (PL 3) (The Meritocracy)
Calimshan and all Cities Therein (PL 13) (The Meritocracy)
Chult and all Cities Therein (PL 3) (The Meritocracy)
Lapaliiya and all Cities Therein (PL 3) (The Meritocracy)
Samarach and all Cities Therein (PL 5) (The Meritocracy)
The Nelanther Isles (PL 5) (The Meritocracy)
The Isle of Tharsult (PL 3) (The Meritocracy)
Thindol and all Cities Therein (PL 3) (The Meritocracy)
Tashalar and all Cities Therein (PL 4) (The Meritocracy)
Tethyr and all Cities Therein (PL 7) (The Meritocracy)
Part of the Western Heartlands (PL 5) (The Meritocracy)

The Shaar and all Cities Therein (PL 7) (The Meritocracy)

The Black Jungle (PL 3) (Meritocracy occupied)
The Duskwood (PL 3) (The Meritocracy)
The Jundarwood (PL 2) (The Meritocracy)
The Jungles of Chult (PL 5) (Meritocracy occupied)
The Mhair Jungle (PL 3) (Meritocracy occupied)
The Misty Vale (PL 5) (Meritocracy occupied)
The Neth Stand (PL 2) (The Meritocracy)
Qurth Forest (PL 3) (The Meritocracy)

Beholders of the Lake of Steam (PL 8) (Ally)
King Obold and the Orcs of the North (PL 10) (Ally)
The Goblins of the North (PL 5) (Ally)
The Orcs of the Old South (PL 3) (Ally)
The Goblins of the Old South (PL 3) (Ally)
The Orcs of the Shining South (PL 5) (Ally)
The Goblins of the Shining South (PL 3) (Ally)
The Orcs of the Underdark (PL 5) (Ally)
The Goblins of the Underdark (PL 3) (Ally)
The Orcish Pantheon (PL 15)
The Goblin Pantheon (PL 15)

NORTHEASTERN MERITOCRACY

Procampur (PL 3) (The Meritocracy)

Ashanath and all Cities Therein (PL 3) (The Meritocracy)
The Great Dale and all Cities Therein (PL 5) (The Meritocracy)
Impiltur and all Cities Therein (PL 5) (The Meritocracy)
Thazalhar and all Cities Therein (you won't find it on the map) (PL 4) (The Meritocracy)
Thesk and all Cities Therein (PL 6) (The Meritocracy)
Vaasa and all Cities Therein (PL 3) (The Meritocracy)

The Orcs of the Moonsea (PL 5) (Ally)
The Goblins of the Moonsea (PL 3) (Ally)

TOTAL PL: 243

- - -

SOLLIR (Mirriam Dhul)

Books advocating Infernal Worship, conversion from mortality to Infernal, Infernal Domination of Toril.

Durpar and all Cities Therein (PL 5)
Estagund and all Cities Therein (PL 5) (Dark Crusader occupied)
Ulgarth and all Cities Therein (you won't find it on the map) (PL 5) (Dark Crusader occupied)
Var the Golden and all Cities Therein (PL 8) (Dark Crusader occupied)

Council Hills (PL 3) (Dark Crusader occupied)
Plains of Purple Dust (PL 10) (Dark Crusader occupied)
The Desert of Raurin (PL 13) (Dark Crusader occupied)
The Eastern Shaar (PL 5) (Dark Crusader occupied)
Veldorn (PL 7) (Dark Crusader occupied)

Aerilpar Forest (PL 1) (Dark Crusader occupied)
The Forest of Amtar (PL 5) (Dark Crusader occupied)
Channathwood (PL 3) (Dark Crusader occupied)
Part of the Chondalwood (PL 3) (Dark Crusader occupied)
Part of the High Forest (PL 5)
The Lurkwood (PL 3)
The Riftwood (PL 1) (Dark Crusader occupied)
The Woods of Sharp Teeth (PL 3)
Trollbark Forest (PL 3)

The Infernal Legions (PL 10)

The Churches of the Infernal Powers (PL 10)

TOTAL PL: 105

- - -

TIMOTHY (Muad Dha Bin, Grand Caliph of Zakhara: Rogue 9 / Fighter 3 / Dread Pirate 10 / Aristocrat 6 / Bard 2)

Zakhara - The Four Cities of the Heart (PL 10)
Zakhara - The Seven Cities of the North (PL 8)
Zakhara - The Six Cities of the Pantheon (PL 7)
Zakhara - The Five Cities of the Pearl (PL 5)
Zakhara - The Four Cities of the Ancients (PL 9)
Zakhara - Hawa and the Domains of the Corsairs (PL 7)

The Desert Tribes (PL 5)
The Djinn (PL 10)

The Pantheon of the One Thousand Gods (PL 15)

City of Krenalir (PL 1) (Faerunian)

Arhkaur Swamp (PL 3) (Faerunian)
Mortik Swamp (PL 3) (Faerunian)
Rethild, the Great Swamp (PL 5) (Faerunian)

The Arnrock (PL 1) (Faerunian) (Yes, Timothy has it!)
Mother of Mists Isle (PL 1) (Faerunian)
The Nelanther Isles (PL 5) (Faerunian)

The Armies of Athas (PL 3) (Athian Invaders)
The Dragon Kings of Athas (PL 8) (Athian Invaders)
The Thri-Kreen of Athas (PL 5) (Athian Invaders)
The Undead of Athas (PL 3) (Athian Invaders)

TOTAL PL: 111

- - -

TOKIWONG (Misha Koldun: Moon Elf Fighter 2 /Ranger 2 / Cleric 2 /Templar 15 / Divine Champion 5 / Divine Emmisary 5)

Books on war, war weapons, the sword, upon the philosophical nature of freedom, and the practical nature of how freedom is gained and maintained.

Evereska (PL 4) (The Dauntless)

Isle of Evermeet and all Cities Therein (PL 15) (The Dauntless)
The Desertsmouth Mountains (PL 5)
The Greycloak Hills (PL 3) (The Dauntless)
The Greypeak Mountains (PL 5) (The Dauntless)
The Saiyaddar and it's Bedine People in Anauroch (PL 3)
The Plain of Standing Stone and it's Bedine People in Anauroch (PL 5)
The Ride (PL 3)
The Sword and it's Bedine People in Anauroch (PL 3)

The Sea Elves of the Trackless Sea (PL 7)
The Sea Elves of the Moonsea (PL 5)

Ardeep Forest and the Elven Flying City (PL 7)
The Border Forest (PL 3)
The Far Forest (PL 3)
The Forgotten Forest (PL 3)
Neverwinter Wood (PL 5)

The Churches of the Elven Pantheon (PL 15)
Church of Eilistraee the Dark Maiden (PL 3) (The Dauntless)

The Veiled Alliance (PL 10) (Athian)
The Elves of Athas (PL 5) (Athian)

TOTAL PL: 113

- - -

UVENELEI (Character unknown)

No claims

TOTAL PL: None

- - -

VENUS (Raynar Smartface)

Books speculating on possible inventions, on technological items already produced, and their possible effects on society and the world. An effort to portray technology in a positive light, to dream of a world made into a paradise by new inventions.

Luiren (PL 6)
Part of the Chondalwood and the Halflings of the Chondalwood (PL 4)

The Dwarves of the North (PL 4)
The Dwarves of the Moonsea (PL 3)
The Dwarves of the Old South (PL 4)
The Dwarves of the Great Rift (PL 5)
The Dwarves of the Shining South (PL 5)
The Dwarves of the Unapproachable East (PL 5)
The Dwarves of the Underdark (PL 7)

The Halflings of the North (PL 2)
The Halflings of the Moonsea (PL 2)
The Halflings of the Old South (PL 3)
The Halflings of the Shining South (PL 3)
The Halflings of the Unapproachable East (PL 3)

The Halfling Pantheon (PL 15)
The Dwarven Pantheon (PL 15)

TOTAL PL: 86

- - -

WILLIAM (Ardan Turval, fighter / wizard 8 / 22, Lawful Good, Worshipper of Lathander)

Books about the value of tolerance, how it can lead to a better world, and how it is a better philosophy and way of life. Books about the benefits of diplomacy, mutual discussion, peace, social harmony, just and wise laws. Books about the joy of a world at peace.

Neverwinter (PL 4) (The Free Nations)
Raven’s Bluff (Ardan’s home town.) (PL 5)
Waterdeep (PL 10) (The Free Nations)
Daggerford (PL 3) (The Free Nations)

The Lord's Alliance (PL 10) (The Free Nations)

Isle of Alaron in the Moonshaes and all Cities Therein (PL 5) (The Dauntless)
Isle of Gwynneth in the Moonshaes and all Cities Therein (PL 6) (The Dauntless)
Korinn Achipelago in the Moonshaes (PL 5) (The Dauntless)
Isle of Lantan (PL 3)
Isle of Mintarn in the Moonshaes (PL 2) (The Dauntless)
Isle of Moray in the Moonshaes (PL 3) (The Dauntless)
Isle of Nimbral (PL 10)
Isle of Norland in the Moonshaes (PL 5) (The Dauntless)
Oman Isle in the Moonshaes (PL 3) (The Dauntless)
Ruathym Isle (PL 3)
Isle of Snowdown in the Moonshaes (PL 3) (The Dauntless)
Unnamed Isles in the Moonshaes (PL 5) (The Dauntless)
The Whalebone Isles (PL 2)

The Seven Sisters (PL 7) (The Free Nations)
The Chosen of Mystra (PL 10) (The Free Nations)

Church of Eldath, NG diety of family, good, plants, protection, and water (PL 3)
The Church of Lathander, NG diety of good, nobility, protection, renewal, strength, and the sun (PL 3)
The Church of Llirra, CG diety of chaos, charm, family, good, travel, and joy (PL 3)
The Church of Mystra, NG diety of magic (PL 5)
The Church of Waukeen, N diety of knowledge, protection, trade, and travel (PL 3)

TOTAL PL: 121

- - -

ZOURON (Zouron the Dark)

Books on salvation and damnation, on magical lore, on magical healing.

No claims

TOTAL PL: None
 
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