4th IR: OOC Thread

If anyone is interested in running the Veiled Alliance, the Athian enemies of the Dragon Kings, please let me know.
For it would seem that Athas, for good or bad, has been drawn into the mess on Toril.
 

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About the Sharn:
If I'm out of line here, I'm sure CS can delete my post, otherwise, here is the description of the Sharn from Monsters of Faerun.

Sharns embody magical chaos. They might rule the world, if they cared, and if they could put their minds to it, but their agenda seems more sophisticated than mere rulership.
Sharns have massive, 3000 pound coiling black and silver bodies lit by continual magical flares. They stand between 12 and 15 ft. tall. A sharn's three heads and grinning jaws sprout from a single trunk. No visible eyes, hair, or ears mar the smooth skin above its flaring nostrils. To move on the ground, it drags its snakelike lower crawl. Two massive arm-trunks flare from the sides of its body and smaller arms equipped with clawed there-digit hands. Each of the nine small hands has multiple small eyes covering it; each of these eyes can see normally and by darkvision.
Sharns are a highly magical race. Some scholars believe they are born of the essence of chaos itself, predating even dragons.

Stats of note:
Considered Large Aberrations
Alignment: Always Chaotic Neutral

-They naturally cast spells as part Sorcerers/part clerics, always at least in a 7/5 ratio. This increases as their HD increases.

Hex Portal-Etheral window that the Sharn can mantain (3 at a time), they move slowly but cannot move farther than 100 ft. from it or it disappears. A sharn can cast spells, using it as the main source by sticking its hand through it.
Always Hasted although one of these partial actions must be used to cast a clerical spell, the other a wizard spell (if the Sharn chooses to cast spells for the round)
Evasion
Fixed/Archtypal Shape-They can polymorph or be polymorphed/shapechanged, even by their own magic.

Organization: Solitary, pair, or parliament (4-48)

Sharn Soceity:
Sharns are not a numerous race. Sharn soceity is a bedlam of political argument and social intrigue. Power struggles, usually based on ideological conflicts, are a constant. This inward-looking focus does not prevent sharns from becoming embroiled in the affairs of other species, even across the planes. Exactly what their agenda might be in such cases is almost never obvious.

In the Realms:
The sharns fought great wars against the phaerimms, wars that helped shape Faerun, since the intersection of great sharn magics and phaerimm magics tended to change the landscape upon which the battlefields were fought, turning mountains into hills and forests into grasslands. Eventually the sharns compromised on the phaerimm question, imprisoning them under Anauroch until they could figure out what to do with them. Most of the elder sharns have phased out of existance, leaving young sharns who do not possess the near-omnipotence of the older sharns, and seek to understand their place in the world.
The young sharns may now take momentary interest in the activities of lesser mortals, but the race still spends the majority of its time locked in internal debates and experiments.

P.S.-I hope you're alright, Edena.
 
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Edena, do take a little time out for yourself. Everyone in the IR is concerned about your well being. Besides, we need time to work on claims and Serpenteye could try to work on that map. (Friendly nudge:))

In the next few days, I will try to post a few things that might make the IR more enjoyable. So, Edena, take whatever time you need. I promise I will be here.


My Claims:

The Seven Sisters
Neverwinter
Waterdeep
The Lord's Alliance
Khelben Arunsun Blackstaff and his Harpstar Organization (PL 3)
The elves of Ardeep Forest
Nesme
The Treants and their allies in the High Forest
Icewind Dale
The North (west of Anauroch)
Nimbral Isle
Lantan Isle
The Ffolk of the Moonshaes
The Free Peoples of the Moonshaes
Church of Eldath of the Singing Waters (PL 3)
The Church of Lathander
Raven’s Bluff (Ardan’s home town.)
The Church of Tyr
The Church of Chauntea (fits in well with the Moonshaes)
The Church of Shialla
The Church of Kelemvor
The Church of Jergal
The Church of Waukeen


If you can make a good argument why your character should have a power I have claimed, make it and I will consider it. I am up for swapping powers. Also, please read my advice towards the end of this post.

I think Kalanyr should be given the Seelie of Faerun. They should have a PL 10, equal to the Unseelie of Faerun.
The Unseelie do not fit his good nature. Perhaps they can be given to an underpowered evil character. They could join any of them, just because they are fascinated by some aspect of the character. Or for their own inscrutable reasons.

Zouron has told me that he will not be running countries. Therefore, Sembia (PL7) should be assigned to the player running its neighbors, Cormyr and the Dalelands. The Elves of Cormanthor would be a good match for this person, as might the Drow of Cormanthor. (Edena indicated that some of the drow and elves are allying.) I suggest that whoever is controlling the Dalelands receive the Seven Sisters, Shadowdale, The Dalelands, and other regional powers. Your armies will have to march, at least initially. So, I think Lichtenhart should claim Sembia. You might want to claim the Vast, which borders Sembia. (I kind of want Ravens Bluff because I made that Ardan’s home town. However, if you really want it, ask for it.)

Festy Dog has Candlekeep, and should also get the Church of Deneir. Do take the Heralds and churches allied to Deneir. If you wish, I freely give you the Church of Savras. (He is a rival of Azuth.)

Inez, you seem to have a character who is interested in trade, secrets, and possibly protecting the world. This may at least indicate a neutral orientation. In addition to the Sharn, I recommend that you take the Church of Waukeen (N), the Church of Gwaeron Windstrom (NG), the Church of Shaukandal (CN), and maybe the Church of Valkur (CG). (I have little idea on your take on your character.) The presence of the sharn may indicate a slight preference for chaos.

I will publish a list soon of Faerunian Churches. (Probably Wednesday afternoon in the U.S.) Can someone add the Racial Deities to it. This will add another list of powers for people to claim, and help equalize things. Remember, the Churches are likely to be sensitive to matters of faith and alignment. Players claiming churches should at a MINIMUM treat the opinions of the Churches with respect. Failure to do so could reasonably result in Churches defecting, with a loss of PL and maybe worse. If Edena wishes, he can approve of the use of each church and assign PLs. I will include a list of deities, their rank (demigod to Greater) and their portfolios, so you can make choices by power and by theme. (Serpenteye might want deities of travel and trade. Kalanyr might want deities associated with the fey and the elves. Lichtenhart might want deities associated with dragon kind or knowledge.)



Edena, if the Forsaken One is underpowered maybe split the Phaerimm between him and Sollir.

Creamsteak, Aglarond and Rasheman are close to your territories. I would like you to take them. They do have some of the same enemies as Mulhorand, so it makes sense politically and culturally. Perhaps you or Bugbear could take the Seven Sisters. If you do not want Aglarond and Rasheman, consider them strong allies of the Imaskari agains common foes.

Serpenteye, maybe you might want to release some of your far flung territories and claim some churches. You might want to claim many of the LN churches or LE churches. (With the drug plan, you are pretty much leaning towards LN/LE, IMHO.)

Tokiwong and Mr. Draco, I think your characters have similar goals. Perhaps the two of you can agree to consolidating your powers in different areas, possibly bordering each other.

In general, I think that we should have claims that make sense in terms of the geography, culture, alignments, and history of the Realms. We should also try to balance out power, to prevent the problem that Edena had with Forrester in the 3rd IR. We should try to make sure no one is over powered or underpowered. This way, everyone has a chance.

There is a problem with having far flung territories without having any or many of your countries surrounding them. They may be VERY vulnerable to attack, and have little support. So, I urge you to consolidate your claims in a way that makes sense. At the least, try to have them border allies who can support you.


I offer up this Realms parable for you.

Once there was a Kingdom of Dumassar, which was related by marriage to a distant Rum empire hundreds of miles away. The King of that Empire decided to war on his neighbors, and counseled his kin in Dumassar to remain peaceful until he needed them for war. He asked them to marshall their armies, just in case he needed them, and to forge great armaments.

Unfortunately, Dumassar had some neighbors who were allied with the Empire’s enemies. The king of Galaad said, “These foul folk fight with the Empire oppressing the faithful and the righteous. They are probably going to invade, so let us strike first.

The Great Khan Genghiz decided. “Dumassar raided my father’s horse herd 20 years ago. I shall avenge the insult while they fight Galaad.”

Attila, leader of the Huns, said “What the heck! I might as well join in the fun.”

Dumassar disappeared from the pages of history, although its name became the source of an insult implying that someone is stupid.


Remember, let us have fun. We need to remember not to squabble amongst ourselves out of character.:D
 
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Hey, just got home. After giving the list a look-over, I'd like to make these claims:

Moonsheas
Sword Coast
Waterdeep
Sword Coast North
Western Heartlands
Icewind Dale

Hopefully these are all still unclaimed. If i'm stepping on any toes here, let me know.
 

Okay, I would like to make Claims to the following lands:

Dambrath
The Forest of Amtar from Sollir (In return, you could take control of Luiren, so the balance of power stays the same)

These, so I have a good bridgehead allready on Fearun, which will give me better acces to the action.

Further Claims in Zakhara
The Desert Tribes (9 great tribes in the high desert and 3 greeat tribes in the haunted lands, Nest these 12 great tribes, there are numerous small tribesspread around the Desert lands)
The Churches of The Zakahrian Pantheon and the curges of all the gods outside the pantheon.
There are 9 Great gods, of which 5 are worshipped by the pantheonists) Furthermore there are numerous local gods and also some savage gods exist in Zakhara. I plan to use any conflicts ther are between the worshippers of the different gods to create competitive strife which will make different divisions work better to show off they are the best instead opf one of the other divisions.

I would like to call in help from another world:
the ratmen of the scarred lands. I will create a portal to that place and house them in Rethild, the great swamp. Information can be found in warrens of the ratmen, or scarred land, ghelspad.
Also, I will claim Mother of Mist and Tharsult
as well as Lapaliiya for strategic reasons that are all included in my master plan. Lapaliiya is now claimed by Sollir.


Then, if possible, I would like to inform about nimbral Isle, which William gave, thanks.

Sollir, I think youre line up can best include the phaerimm, although it is even better to give it to a new player. and I would hate you to be my neighbour with that kind of power.

A Note concerning my lands in Fearun: I will not allow any inhabitants from Amtar Forest, Dmabrath or any other land with the plague into the harbours Zakhara. These countries will be ruled by a puppet of mine, that has no known ties to Zakhara. Furthermore, I will close of my boundaries with the hordelands so that Zakahar will stay free of the plague.

Last of all, Edena, don't be stubborn, please look after yourself first. If all else fails give control of the game to soemeone else so you do not have any health problems. I think William would be best-suited for that task.

Edit: this post has been edited several times, to show all the claims I made and there reasoning. I apologize for any inconvenience or double information.
 
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Festy Dog has Candlekeep, and should also get the Church of Deneir. Do take the Heralds and churches allied to Deneir. If you wish, I freely give you the Church of Savras. (He is a rival of Azuth.)

Many thx William, I gladly accept. :D

You know, Festy Dog's question was a good one.

Thanks Edena. :)

Btw, chill out and get some rest, you may be stubborn but even stubborn people need some time to recuperate when they're suffering from severe blood loss. Take care, we don't want you practically killing yourself over us. :(
 
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Timothy,

Nimbral is nowhere near Dambrath. It is near Lantan.

Dambrath is LE. Luiren is ruled by good halflings. I think taking both would be inconsistent. (Plus they would be at each other's throats pretty quickly.) So pick one, based on your character concept. If evil conqueror, pick Dambrath. If a benevolent leader, Luiren.

From looking at the map, I think it would make sense for the similarly aligned nations of Luiren, Estagund, Durpar, and Var the Golden to form an alliance. (The last three are very similar in culture and religion. They have sort of an Indian feel. They might work for you, Tim. Durpar, Estagund, and Var the Golden are sort of LG/LN.)

Thanks for the compliment, but this is Edena's game. I will help in any way that I can.


Mr. Draco:

The countries you claimed are claimed by me and Bugbear. However, I have an idea. Maybe you can claim Luiren, Durpar, Estagund, and Var the Golden. They do border each other. Or if you want to be close to creamsteak, claim Aglarond and Rasheman. (See my post, I am willing to help people make claims that make sense. I will also do a religions post much later in the day.)

The problem with being too spread out is that it really weakens you militarily. (See my fable from the Realms.)

There are also some countries in the FRCS Power levels thread Edena did that I don't think are listed ikn the claims list. (Check the last few posts of the thread.)

I do think it makes sense to keep one's countries close enough together to act in their mutual defense.

Edena:

I think you need to decide what is the PLs for characters. Initially, you set it at PL 1. (If this follows the scale of the 3rd IR, this is 30 levels.) The PLs for the characters seem to vary greatly, so maybe setting a limit of no more than PL 3 would be reasonable.

Currently, my character is Ardan Turval, a LG worshipper of Lathander, a fighter/wizard of levels 8/22. If you change the PL, I will alter the character accordingly.

I hope you are feeling better soon. If you need me, I am here.
 

I will edit my post to relaese claims to Luiren and Nibral. I think Estaguind and var the golden and so on belong to Sollir.
 

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