Edena, do take a little time out for yourself. Everyone in the IR is concerned about your well being. Besides, we need time to work on claims and Serpenteye could try to work on that map. (Friendly nudge

)
In the next few days, I will try to post a few things that might make the IR more enjoyable. So, Edena, take whatever time you need. I promise I will be here.
My Claims:
The Seven Sisters
Neverwinter
Waterdeep
The Lord's Alliance
Khelben Arunsun Blackstaff and his Harpstar Organization (PL 3)
The elves of Ardeep Forest
Nesme
The Treants and their allies in the High Forest
Icewind Dale
The North (west of Anauroch)
Nimbral Isle
Lantan Isle
The Ffolk of the Moonshaes
The Free Peoples of the Moonshaes
Church of Eldath of the Singing Waters (PL 3)
The Church of Lathander
Raven’s Bluff (Ardan’s home town.)
The Church of Tyr
The Church of Chauntea (fits in well with the Moonshaes)
The Church of Shialla
The Church of Kelemvor
The Church of Jergal
The Church of Waukeen
If you can make a good argument why your character should have a power I have claimed, make it and I will consider it. I am up for swapping powers. Also, please read my advice towards the end of this post.
I think Kalanyr should be given the Seelie of Faerun. They should have a PL 10, equal to the Unseelie of Faerun.
The Unseelie do not fit his good nature. Perhaps they can be given to an underpowered evil character. They could join any of them, just because they are fascinated by some aspect of the character. Or for their own inscrutable reasons.
Zouron has told me that he will not be running countries. Therefore, Sembia (PL7) should be assigned to the player running its neighbors, Cormyr and the Dalelands. The Elves of Cormanthor would be a good match for this person, as might the Drow of Cormanthor. (Edena indicated that some of the drow and elves are allying.) I suggest that whoever is controlling the Dalelands receive the Seven Sisters, Shadowdale, The Dalelands, and other regional powers. Your armies will have to march, at least initially. So, I think Lichtenhart should claim Sembia. You might want to claim the Vast, which borders Sembia. (I kind of want Ravens Bluff because I made that Ardan’s home town. However, if you really want it, ask for it.)
Festy Dog has Candlekeep, and should also get the Church of Deneir. Do take the Heralds and churches allied to Deneir. If you wish, I freely give you the Church of Savras. (He is a rival of Azuth.)
Inez, you seem to have a character who is interested in trade, secrets, and possibly protecting the world. This may at least indicate a neutral orientation. In addition to the Sharn, I recommend that you take the Church of Waukeen (N), the Church of Gwaeron Windstrom (NG), the Church of Shaukandal (CN), and maybe the Church of Valkur (CG). (I have little idea on your take on your character.) The presence of the sharn may indicate a slight preference for chaos.
I will publish a list soon of Faerunian Churches. (Probably Wednesday afternoon in the U.S.) Can someone add the Racial Deities to it. This will add another list of powers for people to claim, and help equalize things. Remember, the Churches are likely to be sensitive to matters of faith and alignment. Players claiming churches should at a MINIMUM treat the opinions of the Churches with respect. Failure to do so could reasonably result in Churches defecting, with a loss of PL and maybe worse. If Edena wishes, he can approve of the use of each church and assign PLs. I will include a list of deities, their rank (demigod to Greater) and their portfolios, so you can make choices by power and by theme. (Serpenteye might want deities of travel and trade. Kalanyr might want deities associated with the fey and the elves. Lichtenhart might want deities associated with dragon kind or knowledge.)
Edena, if the Forsaken One is underpowered maybe split the Phaerimm between him and Sollir.
Creamsteak, Aglarond and Rasheman are close to your territories. I would like you to take them. They do have some of the same enemies as Mulhorand, so it makes sense politically and culturally. Perhaps you or Bugbear could take the Seven Sisters. If you do not want Aglarond and Rasheman, consider them strong allies of the Imaskari agains common foes.
Serpenteye, maybe you might want to release some of your far flung territories and claim some churches. You might want to claim many of the LN churches or LE churches. (With the drug plan, you are pretty much leaning towards LN/LE, IMHO.)
Tokiwong and Mr. Draco, I think your characters have similar goals. Perhaps the two of you can agree to consolidating your powers in different areas, possibly bordering each other.
In general, I think that we should have claims that make sense in terms of the geography, culture, alignments, and history of the Realms. We should also try to balance out power, to prevent the problem that Edena had with Forrester in the 3rd IR. We should try to make sure no one is over powered or underpowered. This way, everyone has a chance.
There is a problem with having far flung territories without having any or many of your countries surrounding them. They may be VERY vulnerable to attack, and have little support. So, I urge you to consolidate your claims in a way that makes sense. At the least, try to have them border allies who can support you.
I offer up this Realms parable for you.
Once there was a Kingdom of Dumassar, which was related by marriage to a distant Rum empire hundreds of miles away. The King of that Empire decided to war on his neighbors, and counseled his kin in Dumassar to remain peaceful until he needed them for war. He asked them to marshall their armies, just in case he needed them, and to forge great armaments.
Unfortunately, Dumassar had some neighbors who were allied with the Empire’s enemies. The king of Galaad said, “These foul folk fight with the Empire oppressing the faithful and the righteous. They are probably going to invade, so let us strike first.
The Great Khan Genghiz decided. “Dumassar raided my father’s horse herd 20 years ago. I shall avenge the insult while they fight Galaad.”
Attila, leader of the Huns, said “What the heck! I might as well join in the fun.”
Dumassar disappeared from the pages of history, although its name became the source of an insult implying that someone is stupid.
Remember, let us have fun. We need to remember not to squabble amongst ourselves out of character.
