DND_Reborn
The High Aldwin
Yeah, I was going to comment on this part of the post... glad you mentioned it.Just change the Good enough to Willing enough
Yeah, I was going to comment on this part of the post... glad you mentioned it.Just change the Good enough to Willing enough
To be fair a lot of DMs dont read the DMG, or understand the implications of ignoring the adventuring day recommendations.
Its not always a case of 'not willing' to do anything in that space. It's also quite often they're unaware that space exists.
That might be so. Still you readily jumped to conclusions when you should have read my post properly. And if you have trouble getting the meaning, ask instead of making things up.
If you had read my posts you would have noticed that I recommended changing the rest rules to suit your campaign.
Cool your jets brother.
The post you quoted wasnt even directed at you.
But the one before was. And it was not a nice one. Maybe apologize.
Or at least next time, at least state your intend why you picked my 20 year old story apart. Then I earlier had noticed, that we are on the same side here...
I didnt 'pick it apart'. I simply stated that your AC 30 Bladesinger was not invulnerable. There were other tactics that could have been used by the monsters in that encounter that could have quite easily turned that encounter on its head, outside of the monsters sitting there and targeting his (high) AC.
Considering the premise of this thread, it was a valid point to make.
Im glad you had fun with your encounter and that it was memorable though.
This is a common problem in my area too. I do a lot of coaching in our Friday night magic (before or after the game itself) and many "young" (or should I say inexperienced) DMs are simply forgetting that there are a lot that monsters/foes/characters that are not explicitly written in the stat block or on the character sheets. I did a small document called what characters and monsters can do in a round (in French) and it helped a lot of people (players included) to make better games (or at least more tactically sound).To be fair a lot of DMs dont read the DMG, or understand the implications of ignoring the adventuring day recommendations.
Its not always a case of 'not willing' to do anything in that space. It's also quite often they're unaware that space exists.
Yes, multiple people have recommended this. He wrote a post stating he is unwilling to do this.Im merely pointing out the fact the DM/ OP is ignoring the DMG section on encounters, resting and the adventuring day XP totals and resource management, and then wondering why he has a problem with a PC using resources (Bladesinging is limited to short rests, and spell slots for mage armor and shield) to breeze through his encounters.
Its self evident that if the DM/OP stuck to the DMG Adventuring day XP guidelines, and the 6ish encounter/ 2 short rests to every long rest guidelines in the DMG that the game is balanced around, he wouldnt have this problem.
I can't recommend gritty realism for this DM, since it causes ripples that the OP would, based on prior posts, not want to deal with.implement Gritty realism resting and the problem goes away.
Assuming your resources are limited at all (i.e. by a DM enforcing some kind of meaning to uses and rests), Blur is so efficient at reducing incoming damage that the saved spells across the party results in more resources available.Also wastes a round the Wizard could be blowing things to pieces/ shutting the monsters down, ensuring the Monsters get one full extra rounds worth of actions doing things like hurting the party and the party wasting other resources on hurting them back.
For my money, straight levels in wizard remains the bar for power in DnD, even in 5e. I agree with you that something like Gritty Realism is well worth implementing. I personally find a week too long relative to short rests, so have varied it to 3 days, and inserted a 1 hour breather (short rests being 1 day). Otherwise you see short rest casters like warlocks overshadow.And note, this doesnt have to happen all on the same game day. By simply implementing Gritty realism resting, an adventuring 'day' can take a month or more of in game time (any period of time between the week long, long rests).