(5.24 PBP) Vault of the Dracolich (IC) Redux

Merrick Thorburn
Race: Human
HP: 18/53
AC: 15/17(
with shield)
Buffs:
Rage: 1/3Inner Healing:1/4HD: 3/3
STR: 16+3(+5)
DEX: 13+1(+1)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2/5
Performance 2
Stealth: 3/5
Survival: 2/5
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message
Merrick translates while trying to catch his breath. He collects his javelin from the remains of the creature.

Then he wonders...is there anything valuable or any clues within the rubble. He signs to Urgan to help him check it out

Aid action to help Shamal

Anyone want to search the body (assuming we will have a moment if the kobolds don't attack us.)
 

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Team Lake

The mercenary resisted Darius' attempt to spike his mind, either from sheer luck, or from training to resist that sort of attack. Darius, like Shade-9, observed the transporter, but from where he was, he could not get a good enough look at the runes inside the structure, but he had seen them flash a pattern as the cultists arrived.

Then it flashed again. Darius could see the pattern in the runes even through the moonbeam spell, which dazzled and burned the new arrivals - two cultists who appeared to be of higher ranking in the cult, or at least wealthier, with more tattoos, symbols, jewelry and accessories than the others. In addition, he could see that they wore light chainmail under their robes. But it wasn't the cultists that caught his attention the most - it was the arcane runes that had not shone when the others had. Perhaps he could alter the pattern, either lock this location or change it so that it routed access to another transporter.

Unfortunately, he would need to get next to the thing and be able to safely reach inside of it.

Suddenly and without warning, there was a deep growl that seemed to come from every crack in the mountain, and the whole place shook. The muddy bank vibrated such that all footprints liquified and flattened. Stalactites fell from above and plunged into the lake, further causing the bank to become awash with water.

OOC: Two Cult Fanatics transported in, and were hit by the moonbeam (one saved), then I finally remembered to catch you up to the handover of the first Idol, which if you recall, caused a minor earthquake. I'll have to remember to do it for Team Infiltrate, too!
 
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GM: TEAM LAKE Encounter: Transportations in the Upper Lake
Time: ~15:45 on 4 Tarsakh 1483DR
1754457728204.png

(General Features)
Difficult Terrain Extra Mucky Banks
Cover Transporter, Walls
Hazards Disadvantage on DEX Saves while standing on slippery mud.
Extra Hazard this round: Everyone who is hit with an attack must make a dc12 DEX Save (with Disadvantage) or fall prone. This goes for the bad guys, too!
Visibility Bright within 20ft of Darius, Dim within 40ft of Darius. Dark beyond.
(PCs)
Aywin AC:17 HP:38/33(38) THP:12/12 HD:4/4 PP:13.DV60 SSdc13 p2/2 w2/2 Sh:1/1 FF/Lv.1/1 LoH:5/5 Spd.35' Aid:to 22:10
Bjorn AC:17* HP:42/43(48) THP:0/12 HD:4/4 PP:15.DV SSdc13 4/4 3/3 WS:1/2 SC:2/2
Darius AC:15 HP:34/34 HD:4/4 PP:11 SSdc13 4/4 3/3 PED(d6):3/4 PM:2/2 MS:1/1 Lk:2/2
Shade-9 AC:16 HP:38/38 HD:4/4 PP:14.DV SSdc13 3/3 DA:2/3 HM:2/2 Lk:2/2
(NPCs)
Bill AC:13 HP:1/1 PP:13.DV60
Loklafd AC:15 HP:19/33 HD:2/4 PP:13
Svetlana AC:13 HP:21/21 HD:6/6 PP:11.DV120 Fly.40
(BGs)
Mercenaries AC:15 HP: 27ea PP:11
-M1 12/27; M2 1/27
Cultists AC:13 HP: 12ea PP:12
-C1 0/12 Dead; C2 0/12 Dead
Fanatics AC:15 HP: 44ea PP:13
-C1 37/44; C2 29/44
GM: Begin Round Three
 

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