(5.24 PBP) Vault of the Dracolich (IC) Redux

Team Infiltrate

Terrin, having missed his footing when landing on the higher ledge, slid down the rocky ledge, scraping his hands and nose, before landing in a shallow flow of water between the two cliffs. His feet touched a gravel bottom, before he was pushed northward by the weight of water. Luckily, Copper was quick to act, throwing a loop of rope past him, that he was able to catch onto as he fell over a short drop into the lower lake.

Above him, Lorent, who was holding one end of the rope, nearly fell as Terrin's weight caught the rope. He stumbled, but used the momentum to jump across the gap. He arrived teetering on the ledge, and Stryke caught his arm.

Then suddenly, from somewhere behind them in the darkness, the murmur of spellcasting in elvish could just barely be heard over the rushing water. A spark of fire erupted and hurled toward them, striking Lorent in the back. Once more, he nearly fell, very close to passing out from pain and fatigue, but the Drow held onto his arm and said, with no small frustration, "And they say that we Drow are stubborn, yet here is this surface elf, fanatical to his cause!"

Copper could not see the elf, somewhere behind them in the darkness, but Lorent saw the elf - the one who he had insulted so many times, both at the card table and in the ensuing conflict - who took cover behind the rocky wall of the cavern, ducking out of sight.

OOC: I guess we might want to go back into combat rounds, though it's not much of a fight, but there's also other challenges to be dealt with. My notes have Lorent at 1 HP! (The Fanatic's Firebolt did 8 Fire damage.) @Neurotic
 
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GM: TEAM INFILTRATE Encounter: Cliffs Between Lakes
Time: ~16:10 on 4 Tarsakh 1483DR
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(General Features)
Difficult Terrain Pretty Much Everywhere.
Cover Walls (Elf has Full Cover ATM)
Hazards Current (dc11 STR Athletics to Swim, otherwise you must move 15ft Northward. Failure by 5+ might put you underwater, too.) Cliffs. (dc12 STR Athletics to climb. Failure by 5+ has you fall back in the water and move as above).
Visibility Dim in Gray Oval (Dancing Lights), otherwise Dark.
(PCs)
Copper AC:14 HP:32/31(36) HD:4/4 PP:14 CloudJ:2/2 Spd.35'
Lorent AC:14 HP:1/27(32) HD:4/4 PP:12.DV60 SSdc13 1/2 MC:1/1 HL:1/3
Terrin AC:15* HP:23/31(36) HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
(NPCs)
Stryke AC:15 HP:20/32 PP:15.DV
(BGs)
Elf Fanatic AC:13 HP:30/44 PP:12.DV60ft (Full Cover)
GM: Begin Round Two
 

Terrin AC:15* HP:18/31(36) HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
Terrin holds fast to Copper's rope as he kicks his legs towards the cliff, keeping his staff close to his body to increase his buoyancy.



Having arrived at the cliff's base, he begins to climb. Assisted by the rope and summoning all the energy he can to reach the top of the cliff-face, Terrin listens for any advice his goddess might bestow upon him to improve his climbing.

 
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Terrin found that the black, porous rock had many handholds and though the cliff was steep, it sloped gradually inward. All of this would have made for any easy climb, if it were not for that his gear was heavy with water, he could barely see in the light of the Drow's magic, which caused shadows to dance, and many of the protruding rocks were sharp - they caught his clothes and hurt his already-scraped hands and knees.

But he made it to the top, disheveled and sore, and he spotted a cave entrance around the corner to the Northwest, that seemed to almost glow with a far-away light.
 

Team Caves - Aywin

OOC: Not sure what type of DC check that is necessary. I rolled a d20 and got 7. So if it's like before and an attack role, then we're good (true strike, +5 modifier).


As Aywin struggled to get the kayak moving, he was hoping to have a civil conversation with the lizardfolk guards. Unfortunately, he was too far to do anything.
 

TEAM LAKE - Bjorn

Bjorn-frog swam to the shore where Guldred was trying to parlay with the lizardfolk guard. He croaked once, rather loudly, in hopes the others would also come ashore to support Guldred.

OOC: Bjorn comes ashore around Q22. His croak was meant to alerts the others where he was in the dark cavern. @FitzTheRuke, does the shore continue deeper into the cave than what's shown? Bjorn's darkvision only extends 30' while in frog form.
 

@FitzTheRuke, does the shore continue deeper into the cave than what's shown? Bjorn's darkvision only extends 30' while in frog form.
OOC: Yes it does. It's not so much that you could see the Lizardfolk, as you could see their eyes pick up the light of the sword and reflect it back. There's more of them slightly "off the map" plus more cavern.
 

LAKE TEAM - SUBJECT SHIELD-9 - Like stars gleaming in the darkness

[Mission Update: Kayak wedged in stalactite channel. Position Compromised.
Multiple Aquatic Hostiles identified [Species: Lizardfolk] - [Subject: Guldred] negotiating
Priority Action: Overwatch - Protect the Team
]​

The warforged’s gaze never left the stalactite-studded cavern ahead, assessing the position of the kayaks, Bjorn-Frog forward, the other kayak ahead and Guldred ashore and now threatened by raised voices and a multitude of shining reptilian eyes.

Vessel compromised. Mobility reduced” he said flatly, calculating leverage against the stone and bracing to shove the craft free. His instinct was to abandon the vessel entirely, climbing to higher ground to gain the advantage of tactical overwatch - but he would not abandon his companions in their shared kayak so he attempted to push, his bow held low but ready.

OOC: Strength Check Natural 20!
Kayak roll: 1D20 = [20] = 20
 

Torhak moves forward trying to cut the forward dog down. The hound was well trained, but apparent against people using some kind of shield or padding in the other arm because it was completely blindsided by a dagger thust.

Not enough to kill the tough beast though.
"It is not the dogs fault, but the one training them. Kill the houndmaster!"

Ooc: if the first one is down, he cannot reach the second except via dagger throw, if you want to use the first roll it is a miss

Shortsword; damage; dagger;damage;vex advantage : 1D20+6 = [6]+6 = 12
1D6+4 = [2]+4 = 6
1D20+6 = [20]+6 = 26
1D4+4 = [1]+4 = 5
1D20 = [13] = 13
Crit damage: 1D4 = [1] = 1
 
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"That cave," says Terrin, breathing hard on the ledge, to Stryke as he sees its light through the gloom, "is that where you're taking us?"
 
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