(5.24 PBP) Vault of the Dracolich (IC) Redux

Team Infiltrate

Terrin, having missed his footing when landing on the higher ledge, slid down the rocky ledge, scraping his hands and nose, before landing in a shallow flow of water between the two cliffs. His feet touched a gravel bottom, before he was pushed northward by the weight of water. Luckily, Copper was quick to act, throwing a loop of rope passed him, that he was able to catch onto as he fell over a short drop into the lower lake.

Above him, Lorent, who was holding one end of the rope, nearly fell as Terrin's weight caught the rope. He stumbled, but used the momentum to jump across the gap. He arrived teetering on the ledge, and Stryke caught his arm.

Then suddenly, from somewhere behind them in the darkness, the murmur of spellcasting in elvish could just barely be heard over the rushing water. A spark of fire erupted and hurled toward them, striking Lorent in the back. Once more, he nearly fell, very close to passing out from pain and fatigue, but the Drow held onto his arm and said, with no small frustration, "And they say that we Drow are stubborn, yet here is this surface elf, fanatical to his cause!"

Copper could not see the elf, somewhere behind them in the darkness, but Lorent saw the elf - the one who he had insulted so many times, both at the card table and in the ensuing conflict - who took cover behind the rocky wall of the cavern, ducking out of sight.

OOC: I guess we might want to go back into combat rounds, though it's not much of a fight, but there's also other challenges to be dealt with. My notes have Lorent at 1 HP! (The Fanatic's Firebolt did 8 Fire damage.) @Neurotic
 
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GM: TEAM INFILTRATE Encounter: Cliffs Between Lakes
Time: ~16:10 on 4 Tarsakh 1483DR
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(General Features)
Difficult Terrain Pretty Much Everywhere.
Cover Walls (Elf has Full Cover ATM)
Hazards Current (dc11 STR Athletics to Swim, otherwise you must move 15ft Northward. Failure by 5+ might put you underwater, too.) Cliffs. (dc12 STR Athletics to climb. Failure by 5+ has you fall back in the water and move as above).
Visibility Dim in Gray Oval (Dancing Lights), otherwise Dark.
(PCs)
Copper AC:14 HP:32/31(36) HD:4/4 PP:14 CloudJ:2/2 Spd.35'
Lorent AC:14 HP:1/27(32) HD:4/4 PP:12.DV60 SSdc13 1/2 MC:1/1 HL:1/3
Terrin AC:15* HP:23/31(36) HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
(NPCs)
Stryke AC:15 HP:20/32 PP:15.DV
(BGs)
Elf Fanatic AC:13 HP:30/44 PP:12.DV60ft (Full Cover)
GM: Begin Round Two
 

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