(5.24 PBP) Vault of the Dracolich (IC) Redux

AC 18 Pass Perc 14
HP 17/40 HD 3/4
SSdc13 1/3
Chan Div 0/2 Divine Smite 0/1 Lay 0/20 Insp 0/1
Shamal watches the Dracolich go down with elation, but the elation turns to worry as he inhales the toxic fumes from the expiration of the unnatural monstrosity. It enters deep into his lungs. Shamal quickly sheaths his shamshirs and holds his holy khanjar, calling upon Rabb al-Zawba'a for succor; while it was too late to stop all the damage, a blast of air forces the noxious gasses back out from his airways, giving him needed respite.

Looking back at the battlefield, Shamal knows that the kobolds are still in a state of uncertainty and fear.

Merrick- translate. Only Urbone can understand....
HO! The Betrayers sent this corruption to destroy you, my brothers. But we prevailed together! Now, we shall save Dretchoroyaster from the Betrayers' foul magicks!!!!

He pulls forth the long curved horn of the Burgham and plays a bright and brilliant victory song, raising the Holy Khanjar in defiant victory. At the end, he says-

The Betrayers are no match for us! Their foul magicks are no match for us! The Mighty Sheikh Urbone and his people shall be free. Sand and Sun!

OOC:
Poison Save: 1D20+1 = [10]+1 = 11
Doh.
Use Lay to remove poisoned condition.
Updated Minisheet.
Persuasion+ Horn : 1D20+5 = [15]+5 = 20
1D20+5 = [1]+5 = 6
20 on persuasion check.

PS- Hopefully, it's just dance challenges from here on out. Because Shamal is all outta combat resources, spells, inspiration, and healing. :)
 

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Continuing this assault on the mercenary nearest him, Darius sends spikes of psychic energy to shred the man's mind. He watches as the others dispatch the new threats and turns his attention to the teleporter trying to determine how to disable the device for the time being.


OOC: Action: Mind sliver damage against Merc2 (DC14 Int): 1d6 4

Darius: AC:15 HP:34/34 HD:4/4 PP:11 SSdc14 3/4 3/3 PED(d6):3/4 PM:2/2 MS:1/1 Lk:2/2
 

Team infiltrate - Lorent

Lorent sends golden arrow toward the nearest enemy, but it flies wide. Calling upon celestial spheres to protect him, he positions himself so that Terrin is at least partially protected. He motions with his dagger toward the cultist.
"How easy it was to fool everyone. No wonder you guys always botch your schemes."

Saphirrion breaks cover and slashes his claws at the mercenary closest to him. The corruption of the mercenary reacts to celestials touch, as a small burst of radiant power sparks at the wound location. The portculis slows him down somewhat, but being a cat-like being has certain advantages.

 
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Team Infiltrate

As Saphirion came out of hiding and scratched at the mercenary near Copper, Lorent insulted the remaining cultists. The one who was an elf became furious, and he held up his claw-shaped symbol and said, "By the Green!"

His face became distorted around the mouth, green and showing sharp teeth, and he ran around the table toward Lorent and spat a cloud of noxious gas that furrowed around the noble warlock.

On the stairs, Terrin felt his concentration slip as Rowlow's quarrel gave him great pain. The mercenary Getan yawned and began to stir. Though he was trying to stay low, Terrin could just make out Siobhan across the entryway, and she was looking toward the stairs with a quizzical look on her face.

Another cultist, angry at Lorent, realized that he'd unjustly treated the "cheat", and he asked Rowlow for the keys to free him. Rowlow was busy reloading his crossbow, but he glanced down at the hook on his belt where the keys should be. This is when much of the room realized for the first time that Stryke the Drow was out of his cage.

"Damn you!" said Rowlow to Copper, with a glint of respect.

OOC: F1 cast Dragon's Breath and did 10 Poison (dc12 DEX Save for 1/2) to Lorent. I had to adjust your locations, @Neurotic, due to movements of others, but I kept it close. M1 (Getan) is awake, but prone. And don't forget M2 is Faerie Fire'd.
 

GM: TEAM INFILTRATE Encounter: Prison
Time: ~16:05 on 4 Tarsakh 1483DR
1754413293324.png

(General Features)
Difficult Terrain Tables.
Cover Walls
Hazards Portcullis (currently open)
Visibility Bright within 10ft of the card table (hanging brazier); Dim otherwise (Torches).
(PCs)
Copper AC:14 HP:25/31 HD:4/4 PP:14 CloudJ:2/2 Spd.35'
Lorent AC:14 HP:17(22?)/27 HD:4/4 PP:12.DV60 SSdc13 1/2 MC:1/1 HL:5/5
Terrin AC:15* HP:10/31 HD:4/4 PP:14 SSdc14 4/4 3/3 CD:2/2 Slp:0/1
(NPCs)
Saphirion AC:13 HP:14/24 PP:11.DV60 DM:1/1 BoI: 2/2
Stryke AC:15 HP:32/32 PP:15.DV C: Faerie Fire to Round 10.
(BGs)
Cultists AC:13 HP:12ea PP:11
-C1 12/12 (Imprisoned); C2 0/12 Dead
Fanatics AC:13 HP:44/44 PP:12
-F1 44/44 DV; F2 44/44
Rowlow AC:16 HP:54/54 PP:12
Mercs AC:14 HP:16ea PP:11
-M1 16/16 (Awake); M2 4/16 (Faerie Fire - Advantage to Attack him)
GM: Begin Round Two
 


Poison save: 2D20.HIGH(1)+2 = [8, 13]+2 = 15
Advantage (dwarf) for just barely scraping by getting only 4 poison damage +14 slashing

22/40 hp 1/2 hunter mark
In orcish and then quickly in common, Torhak yells over the confusion.
"Kobolds! See, this dragon was made of stone! It is a parody of your master, a ruse of the Betrayers! Stop yapping and see!"
He throws handful of pieces toward different groups and steps back into the darkness disappearing from sight and quickly moving so that when called to show himself again he can come at them from different direction
 
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OOC: It just occured to me, that I am confused as exactly to how the Nick property works.
Is the Primary weapon or the Off-hand weapon that needs the property to trigger the "free action" attack?
 
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It just occured to me, that I am confused as exactly to how the Nick property works.
Is the Primary weapon or the Off-hand weapon that needs the property to trigger the "free action" attack?
Admittedly, it's not 100% clear, but I believe that it is the second attack (technically, nothing is "off-hand") that must have the Nick property. I can spell out why if needed.
 

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