So you're cool with denying gnomes, halfling and other small characters the ability to take a 5-ft step? That's really stitching up Small races, and for little benefit when it comes to discommoding casters, which we'll come to later.
So you're cool with denying gnomes, halfling and other small characters the ability to take a 5-ft step? That's really stitching up Small races, and for little benefit when it comes to discommoding casters, which we'll come to later.
No, I'm not, because a "quick-moving creature" has a base speed of 30 or higher, doesn't it? See rule 6.You're saying that a small, agile, quick-moving creature can't effectively take a step back from a slow-moving behemoth without getting clouted
Ahh, ya got me again! Yes, I forgot to add (just for you) that this doesn't apply to stationery creatures, held creatures, paralyzed creatures, or bipedal creatures with a double leg amputation. But yes, other than that, I'm pretty happy about the fact that as a general rule a really, really, REALLY big creature has a minimum size move. And that's what I was going for when I said things like "10-20' step".And... are you saying that very big creatures have a minimum movement? Because that's absolutely what it looks like when you say things like "10-20' step".
No, of course not. Simply in the use of logical grammatical terms, rule 9 obviously supercedes all other rules. See use of the word "any".And in the unlikely event that this happens...
"9. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature",
...does this...
"6. A given creature's 5-foot step is either 1/6th of that creature's base speed (rounded down to the nearest 5), or as determined by creature size (see rule 7) whichever is larger."
...apply?
Ultimately the DM decides these things, but he or she does so within guidelines. By stating the guidelines, one puts parameters on expectations. It is helpful for the players. I am sure that you can see that in some cases two given size creature may need to have different 5-foot step sizes. If you cannot see this, I suggest you re-read the illustrative examples I have already provided, cf a Purple Worm vs a Titan. It should then become...obvious.Rule 7 basically says "DM fiat: I say how far a particular creature can step without taking a move action".
You could have just said that to start with and saved yourself a load of typing.
Yes. That's because they're large.All you're doing here is biasing game balance even further in the direction of larger creatures: not only do they have crazy reach, but now they can move as far as a standard character without taking an action and without provoking attacks of opportunity.
Good word! Yes, I am.You're claiming verisimilitude
Agreed!...the bigger a creature is, the more ground it covers with a step, to be sure...
Really? Says who? Have you ever seen a colossal spider move? I have (we have a VERY damp house) and I can tell you, that bugger was FAST!...but it also takes that step much slower.
Look, dude, you don't HAVE to go with my rules. They're MY house rules, after all. If you don't think something the size of a tower block could manage to *stumble* (let alone step) more than 5-feet, then that's your lookout. Your gnome will be safe in the knowledge that it can step 5-feet away and be quite safe - wait, don't tell me you regard reach as equally unfair to small creatures? You're not a lillputian by any chance are you?A 5-ft step might be simplistic, but in a turn-based combat system it is a reasonable amount of movement for something to make without provoking AoO's: a 30-ft step just isn't.
Gosh, this is exciting!All that aside, you're about to fall heavily afoul of...
Gasp!The Law of Unintended Consequences
Yes, you got me. Larger, faster creatures will have higher 5-foot steps. I didn't intend for that...no...wait a goddamn-cotton-picking minute! I DID intend for that! Hence me putting in rules 6 and rules 7! Where's the unintended bit again?Taking a +1 LA in order to play a size Large creature just got an order of magnitude more attractive in your campaign, not to mention what happens when Large PC's start using Expansion. And what about PC's with enormous base speeds? Monks will multiclass Barbarian and whatever-the-hell-else in order to pick up ever-increasing "step sizes".
Why would a caster want to get bigger?And finally, of course, casters have the easiest recourse to both higher speeds and larger sizes, so they're going to be taking 10'-30' steps with impunity.
Um, yes. Are you telling me that a caster who is capable of casting spells to make him gargantuan in size and give himself an enormous base speed isn't capable of rolling a concentration check of 15+spell level?Oh, hang on a sec, didn't you consider it an "exploit" for casters to be able to move away five feet in order to cast? Wasn't the point of this exercise - at least in part - "not include allowing abuse by mages, because they should have a high enough concentration to be able to cast on the defensive anyway."?
Where?Oops...
Correctly interpreted.So, your giant type takes a 15-ft step to the caster in order to dish up a full-attack bashing... but the (size Large or larger, or just massively-buffed-base-speed) caster gets to move away as an immediate action, without provoking an attack of opportunity.
Yes, I'm sure you're right, and that these rules will most benefit mages of all people. No, hang on...Because, you know, spellcasters really needed the powerup of free, non-AoO-provoking, immediate-action movement.
What? It was never designed to be a spellcaster nerf.This isn't a spellcaster nerf, it's a polymorph upgrade.
So what was the point of your post again?Personally, I believe you might want to think this through a little more. Still, it's your game and you can absolutely do as you like![]()
This. A thousand, million, infinity times THIS.
Wow, dude, SO MUCH angst. Glad to see your constructive style. You made one valid point; the rest was based either on a fallacy due to your inability to read, or on a serious grudge against the world that requires you to be needlessly deconstuctive even to the point of being blindly wrong.
SRD small size: "A character or monster is considered Small when he, she or it stands 2 to 4 feet tall while weighing 8 to 60 lb."
How does a creature with legs 1-2 feet in length make a 5-foot step anyway?
Even if they could do the splits, the best they could manage is 4-feet.
Perhaps they should have to make a jump check to make a 5-foot "step"....
And the other side of it: If you are so friggin big that you take up a 20 ft square on the game board and yet still only have speed 30 or 40...you DESERVE to be limited to a 5 ft step, because you're clearly extremely slow or clumsy for your size. But in your rules, size automatically grants a bonus.
And a 5 ft step isn't necessarily one step. It's a shift to another square done safely, it can be lots of things.
But whatever, if you don't want small race PCs in your game, your call. They already suck pretty hard in melee, you're just making them officially un-playable.
How is my post any more "snide" than his?
...
At least I put a little humour in mine, rather than his style of just being totally deconstructive.
But assume it's a normal gargantuan bipedal with a base speed of 30, say. If it covers a 20x20foot square, would you not expect it to be able to move it's own bulk a good distance towards covering *another* 20x20 foot square? Or at least half way there? Whereas, in your argument, a small creature in a 5x5 foot square can easily move his *entire* body to *another* 5x5 square. Is this not inconsistent?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.