Jasperak said:Very interesting article. I agree that it is easier for new players to learn the game when they are not bombarded with so many choices. I wish they put more starting packages in so new players could see how to build their own characters to match certain archtypes.
Actually, I think that's a mistake (or at least patching over the symptoms of a real problem). If building D&D characters is part of the fun, then new players should be able to build characters immediately, out-of-the-box, "the real way", and get hooked on it (like in the old days). If you're having to give them premade characters and say "later on you'll figure out character generation", then they've lost the whole this-is-my-character ownership which is so important (maybe of ultimate importance) to the D&D roleplaying experience. I argue that means we've got to drastically simplify the core options at starting levels.
But thanks for the compliment! I value your feedback.