3 attacks over 2 rounds in me example leaves about one out of two concentration spells dropped by failed checks after taking AC into consideration. 3 attackes each round would almost guarantee it.
In both cases I would say it's a lot. The issue is lising slots to maintain or refresh those spells. My main point was it depends how iften those characters get attacked.
In both cases I would say it's a lot. The issue is lising slots to maintain or refresh those spells. My main point was it depends how iften those characters get attacked.
Ah, I thought you were the person who I was responding to. I really enjoy the new ENworld software, but losing threaded messages sometimes makes it confusing. My apologies, I should have double checked.
I get a different final view when I use your numbers. Let's take your each attack has a 2/3 chance of hitting and a 1/3 chance of breaking Concentration when hit, that means each attack has a 2/9 chance to break concentration.
(Losing it 1/3 of the time to a DC 10 is basically the worst case - characters with CON save proficiency will be doing better. I use it as a lower bound.)
Three attacks means that there's a (7/9)^3 = 47% chance to keep concentration. Close to half isn't near "very easily lose concentration". And even if lost, that's still it up for a while.
And in a real combat, hopefully the front liners are keeping attackers off those squishies, and those Concentration spells are helping kill foes so less total attacks, doing crowd control so less can act, debuffing so they aren't as good as that, or otherwise having an effect. Especially if you have a party with two casters, like a cleric and a wizard or bard, even the smartest of foes can't focus fire on both at the same time to generate a lot of save attempts.