Xeviat
Dungeon Mistress, she/her
Hi everybody! As always, I'm tweaking things in D&D. Recently, I was finding myself missing some of the distinctions between different spellcasting types. In 5E, everyone casts spells "spontaneously". Some are "known" and some are "prepared" (though 5.5 confusingly calls it "prepared" for everyone). In 3E, the preparation based casters had to prepare each spell slot in advance. This has been a huge power up for them.
Ao, here's the idea: What if Artificers prepared their spells in advance, at the end of a long rest? For those not familiar with 3E, rather than having 2 1st level spell slots that can cast any spell you have prepared, you instead choose which spell you have available for each spell slot? They would then be contained in an item that you've made (and each item type would have its own rules, like alchemists can prepare their spells as potions).
If you had to pre choose your spells in advance, what would you have to be given to make the restriction worth it? Would +1 spell slot per spell level be enough? Or would you need more?
I'm not rushing to add this to my game, just musing on it. What do you think?
Ao, here's the idea: What if Artificers prepared their spells in advance, at the end of a long rest? For those not familiar with 3E, rather than having 2 1st level spell slots that can cast any spell you have prepared, you instead choose which spell you have available for each spell slot? They would then be contained in an item that you've made (and each item type would have its own rules, like alchemists can prepare their spells as potions).
If you had to pre choose your spells in advance, what would you have to be given to make the restriction worth it? Would +1 spell slot per spell level be enough? Or would you need more?
I'm not rushing to add this to my game, just musing on it. What do you think?


