D&D 5E 5e CB's Stonefast OOC -- COMPLETE


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In other news, there is apparently no delay action in 5e.

[sblock=Sage Advice, August 17]Can you delay your turn and take it later in the round? Nope. When it’s your turn, either you do something or you don’t. If you don’t want to do anything, consider taking the Dodge action so that you’ll, at least, have some extra protection. If you want to wait to act in response to something, take the Ready action, which lets you take part of your turn later.

For a variety of reasons, we didn’t include the option to delay your turn:
•Your turn involves several decisions, including where to move and what action to take. If you could delay your turn, your decision-making would possibly become slower, since you would have to consider whether you wanted to take your turn at all. Multiply that extra analysis by the number of characters and monsters in a combat, and you have the potential for many slowdowns in play.
•The ability to delay your turn can make initiative meaningless, as characters and monsters bounce around in the initiative order. If combatants can change their place in the initiative order at will, why use initiative at all? On top of that, changing initiative can easily turn into an unwelcome chore, especially for the DM, who might have to change the initiative list over and over during a fight.
•Being able to delay your turn can let you wreak havoc on the durations of spells and other effects, particularly any of them that last until your next turn. Simply by changing when your turn happens, you could change the length of certain spells. The way to guard against such abuse would be to create a set of additional rules that would limit your ability to change durations. The net effect? More complexity would be added to the game, and with more complexity, there is greater potential for slower play.

Two of our goals for combat were for it to be speedy and for initiative to matter. We didn’t want to start every combat by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasn’t where the focus should be in battle. Instead, the dramatic actions of the combatants should be the focus, with turns that could happen as quickly as possible. Plus, the faster your turn ends, the sooner you get to take your next turn.
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LINK HERE
 

Correct. You have to ready instead, which I think technically screws up movement quite a bit, as I don't think you can ready movement, other than through the Dash action. I'd have to double check that.

Rules as written: You can ready an action or your normal movement. It also costs your Reaction for that round.
 
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Yeah. Ready action is a total pain in the rear in a tight hallway while on init. Delay action would be a hell of a lot easier to adjudicate. I'll have to think about whether we'll be using Delay in Stonefast. I'm grateful for Sage Advice but it's not RAW, nor is it errata best I can tell. Plus, bottom line, Stonefast is OUR game and we can run it how we want.

Another example of RAF, I s'pose.
 






Given the 5-foot-wide hallways and corridors in Stonefast, I'm sure it was designed to be played using rules that included a delay action, such as 3e. However, we have been playing it with 5e, instead.

As far as I'm concerned, let's continue playing it with 5e. If there is no provision in the standard 5e rules for a character to delay its own position in the initiative order, then that doesn't occur. (IMHO)
 

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