Hiya!
Some of the guys in my regular 5e group are becoming a bit bored with the simplicity of 5th edition combat. Not having played through 4th (oldschool returning 2e guy) I don't really have much of a point of reference.Do any other people in here share this problem, and have you any examples of house rules or other methods you use to spice up combats which might otherwise me a bit ploddy?
If by "bored with the simplicity" you mean that there are limited game-mechanics to min/max, crunch and exploit by combining them with a myriad of spells, feats, abilities, etc...then, yeah, I guess 5e is "boring".
If by "bored with the simplicity" you mean because your players look at the combat section of the PHB and say
All I can do is attack, basically, unless I want to do something useless that doesn't grant me any specific numerical advantage I can exploit for something else...attack, damage, attack, damage, attack, damage, etc... then all I can say is that
the boredom isn't coming from the rules...
Using the rules from 5e gives you
ALL the choices you've ever had in any other version of D&D...if you DM is doing his job and your players have any sort of imagination and capability to extrapolate. Want to push someone back so that your allies can get some kind of bonus to hit? Tell your DM your characters intention and let him figure out how to handle it. Want to have your archer hit two opponents in line with each other, using a single arrow? Tell your DM you characters intention and let him figure out how to handle it. Want to have your Wizard use
Freezing Ray and a waterskin to make some kind of cooling-device to keep some fresh fish cold for the day's travel so you can eat it later that night? Tell your DM your characters intention and let him figure out how to handle it.
In short, and I've said this many-a-time before...
stop thinking in 3.x/4e/PF terms. If your players are really having difficulty, hand them the 3.5e PHB and tell them they can 'use anything in that book' and that you will figure out how to implement it in the game as needed. If they get all huffy about it "not working the way it
should in 5e" (e.g., your ruling on how to implement it isn't letting them create a never-ending "I Win!" button, like they were expecting), well, again... the 5e rules are
not the problem.
^_^
Paul L. Ming