Dax Doomslayer
Adventurer
Hey Folks,
I was wondering if anyone happened to do a conversion to 5E for the 3.5 module Red Hand of Doom. There seems to be a good deal of 'specials' (Wyrmlords; Special Minions and even some of the rank in file "Doom" creatures and Dragonspawn) in this module and my 'Monster-fu' / Encounter building conversion is somewhat weak. I'm currently entering this into Fantasy Grounds and to have to do the encounters too will add a good chunk of time that would bog this down. I've checked and pretty much there doesn't seem to be anything popping up on Google with the exception of one that only gets to the Blackfens. I'm pretty surprised as this adventure seems to be well liked from the 3.5 days and does look like a lot of fun. Any help / suggestions is appreciated. If not, no biggy. Thanks!!
I was wondering if anyone happened to do a conversion to 5E for the 3.5 module Red Hand of Doom. There seems to be a good deal of 'specials' (Wyrmlords; Special Minions and even some of the rank in file "Doom" creatures and Dragonspawn) in this module and my 'Monster-fu' / Encounter building conversion is somewhat weak. I'm currently entering this into Fantasy Grounds and to have to do the encounters too will add a good chunk of time that would bog this down. I've checked and pretty much there doesn't seem to be anything popping up on Google with the exception of one that only gets to the Blackfens. I'm pretty surprised as this adventure seems to be well liked from the 3.5 days and does look like a lot of fun. Any help / suggestions is appreciated. If not, no biggy. Thanks!!