Okay - sold. They can stay large. Do the three statblocks look okay otherwise (have adopted reckless frenzy as written above)
Let me check…
I think the
Sorcerer is fine provided you make it
Challenge 4.
For the basic
Blackscale Lizardfolk, the listed
Javelin damage is wrong (5 when it should be 7) and I'd rather it have the same
Multiattack as a standard Lizardfolk:
Multiattack. The blackscale lizardfolk makes two melee attacks, each one with a different weapon.
I'd also give it the
Bite attack of a regular
Lizardfolk and suggest noting the frenzied damage in the attacks, as follows:
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage or 13 (2d6 + 6) piercing damage in a reckless frenzy.
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage or 15 (2d8 + 6) piercing damage in a reckless frenzy.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit (Melee): 11 (2d6 + 4) piercing damage or 13 (2d6 + 6) piercing damage in a reckless frenzy. Hit (Ranged): 7 (1d6 + 4) piercing damage or 8 (1d6 + 6) piercing damage in a reckless frenzy.
Finally, the
Blackscale Champion. According to the CR Calculator it comes out as
Challenge 4, not CR 3 as listed. Its
Greataxe has the wrong damage type of piercing (presumably a copy-paste error from the
Morningstar). I'd also recommend noting the
Reckless Frenzy damage and making the same
Multiattack &
Bite additions as the suggested for the regular Blackscale, which'd make it:
Multiattack. The blackscale lizardfolk champion makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage or 20 (2d12 + 7) slashing damage in a reckless frenzy.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit (Melee): 12 (2d6 + 5) piercing damage or 14 (2d6 + 7) piercing damage in a reckless frenzy. Hit (Ranged): 8 (1d6 + 5) piercing damage or 10 (1d6 + 7) piercing damage in a reckless frenzy.
Finally, the Champion seem a trifle fragile as its HP are only about 50% higher than a regular Blackscale.
I'd recommend adding a couple more Hit Dice to make it
Hit Points 95 (10d10 + 40), which still keeps it
Challenge 4 but provides a better balance of Offensive CR 5, Defensive CR 3.