5E: Converting AD&D Monsters to Fifth Edition


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ok agreed. out it goeth

Updating the Efreeti Firelord Working Draft.

Okay, I'm thinking 80 feet for the Flash Step movement, same as the Firelord's flight speed.

All the monsters with true seeing in the Monster Manual have truesight 120 ft. and that's also the range the true seeing spell provides, so I think it makes sense to give Fiery Eyes a 120 ft. range too.

That just leaves the question of damage.

Hmm… how about 14 (4d6)?
 



Oh, I was thinking of these (given he has a honking great falchion!)
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Parry. The efreeti firelord adds 6 to its AC against one attack that would hit it. To do so, the efreeti noble must see the attacker and be wielding a melee weapon.


Incendiary Rebuke (Recharge 5-6).
The efreeti firelord points its finger, and the creature that damaged it is momentarily surrounded by flames. The creature must make a DC Dexterity saving throw. It takes 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.
 

Oh, I was thinking of these (given he has a honking great falchion!)
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Parry. The efreeti firelord adds 6 to its AC against one attack that would hit it. To do so, the efreeti noble must see the attacker and be wielding a melee weapon.

Giving it Parry is OK by me.

Incendiary Rebuke (Recharge 5-6). The efreeti firelord points its finger, and the creature that damaged it is momentarily surrounded by flames. The creature must make a DC Dexterity saving throw. It takes 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.

Shouldn't a Reaction express its triggering condition more clearly? Something like so:

Incendiary Rebuke (Recharge 5-6). The efreeti firelord points its finger at a creature that damages it. The creature is momentarily surrounded by flames and must make a DC Dexterity saving throw. It takes 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.
However, I'd be concerned about the balance if the damage is too high so we might be better off tweaking it to a minor non-lethal effect like, say, blinding the attacker for a round with smoke and cinders.

We'd have to do some CR calculations to check.

Also, it doesn't have a range so, as written, the firelord could rebuke an attacker using some magic to harm it from the other side of the universe or even another plane.

I'm not keen on the "points its finger" wording either. Would prefer it if its Body of Smokeless Flame just surges outside its default 5 foot range to hit an attacker up to, say, 50 feet away.

Expanding on that idea, how about having the effect being the same as a target ending its turn within the Body of Smokeless Flame range: 2d8 damage plus catching fire for 1d10 a round.

That has the additional advantage that we're already including the Body of Smokeless Flame damage in the CR calculations so we don't have to fuss too much about it.

We could do that and add the aforementioned blinding effect with a save to cancel.

Will mull it over and post a counterproposal.
 


all those suggestions sound reasonable

'Ere we go…

Incandescent Rebuke (Recharge 5–6)[#1 Incendiary]. When a creature within 50 feet damages the efreeti firelord with an attack, the firelord can use its reaction to engulf the attacker with a surge of incandescent sparks from its Body of Smokeless Flame. The attacker takes 9 (2d8) fire damage and catches fire; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Incandescent Rebuke (Recharge 5–6)[#2 Blinding]. When a creature within 50 feet damages the efreeti firelord with an attack, the firelord can use its reaction to engulf the attacker with a surge of incandescent sparks from its Body of Smokeless Flame. The attacker must succeed on a DC 21 Dexterity saving throw or be blinded for [period] rounds or until someone takes an action to douse the sparks engulfing the target. On a successful save, the target is not blinded.

Incandescent Rebuke (Recharge 5–6)[#3a Coruscating Combination]. When a creature within 50 feet damages the efreeti firelord with an attack, the firelord can use its reaction to engulf the attacker with a surge of incandescent sparks from its Body of Smokeless Flame. The attacker takes 9 (2d8) fire damage and must succeed on a DC 21 Dexterity saving throw or it catches fire and is blinded for [period] rounds; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns and continues to be blind. On a successful save, the target does not catch fire and is not blinded.

Incandescent Rebuke (Recharge 5–6)[#3b Coruscating Incendiary]. When a creature within 50 feet damages the efreeti firelord with an attack, the firelord can use its reaction to engulf the attacker with a surge of incandescent sparks from its Body of Smokeless Flame. The attacker takes 9 (2d8) fire damage and catches fire; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. In addition, the attacker must succeed on a DC 21 Dexterity saving throw or be blinded for [period] rounds or until the fire is doused, whichever occurs first. On a successful save, the target is not blinded.
Which of the above do you prefer?
 

Either 1 or 3b - so fire damage and burning automatic - 50/50 on blinding - could go either way - but if we have it a save is good. Probs leaning to 3b as it is such a high level monster the rebuke is more interesting
 

Either 1 or 3b - so fire damage and burning automatic - 50/50 on blinding - could go either way - but if we have it a save is good. Probs leaning to 3b as it is such a high level monster the rebuke is more interesting

Making it 3b is fine by me.

We'll need a duration for the period of blindness. Maybe 5 (1d10) or 6 (1d12) rounds?
 

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