5E: Converting AD&D Monsters to Fifth Edition


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Any tasked genies in the upcoming mix?

Nope.

There was talk of doing a Noble rank Dao quite a time ago. Considering how slow progress on the Firelord's been (and everything else on this forum), it'd likely be a while before anything happens with that one.
 

yeah - real life and priorities - plus the statblock tweaking. Which has really sapped my enthusiasm TBH. Maybe time to get off the sofa...

Ummm...dumb question - what is a Tasked Genie...? (runs off and looks on internet)

Oh wow, I never knew these existed! Ok slayer and guardian look interesting....
 

yeah - real life and priorities - plus the statblock tweaking. Which has really sapped my enthusiasm TBH. Maybe time to get off the sofa...

I'm fine with continuing to use the original statblock layout and not bothering redoing the monsters we've already converted.

The numbers will remain the same, after all.
 



Will check it for errors once I have time and get back to you.

Okay, there's a bunch of minor problems, but most of them originated in my Enworld version.

Oops!

Note: Being on fire does not stack. A creature that has caught fire from multiple effects (e.g. Body of Smokeless Flame, Combustion Gaze, Incandescent Engagement, Incandescent Rebuke, Incendiary Fist and Incinerating Inferno) still only takes 1d10 fire damage at the start of its turn and the fire can be doused by a single action.

The firelord's other action & trait descriptions italicize an effect when referring to it, so to be consistent it should be:

Note: Being on fire does not stack. A creature that has caught fire from multiple effects (e.g. Body of Smokeless Flame, Combustion Gaze, Incandescent Engagement, Incandescent Rebuke, Incendiary Fist and Incinerating Inferno) still only takes 1d10 fire damage at the start of its turn and the fire can be doused by a single action.
Wishes. The efreeti firelord can grant wishes to a creature that isn't a genie. Once the genie has granted its limit of three wishes, it can't grant wishes again for 1 year), and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.

There's a stray closing parenthesis, a holdover from copy-and-pasting some text and only deleting an opening parenthesis. It should be:

Wishes. The efreeti firelord can grant wishes to a creature that isn't a genie. Once the genie has granted its limit of three wishes, it can't grant wishes again for 1 year, and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.
Fiery Falchion. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage plus 9 (2d8) fire damage.

For some reason the D&D Beyond version you linked to has "plus 13 (2d8) fire damage" when it should be 9 (2d8).

Incinerating Inferno. Each creature in the sphere must succeed on a DC 21 Dexterity saving throw or take 66 (12d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. On a successful save, they take half as much damage and do not catch fire.

That's ungrammatical. It should be either "it takes 66 (12d10) fire damage and catches fire" or "take 66 (12d10) fire damage and catch fire" – I lean towards the former "it…catches fire" option as it matches the other catching fire attacks more closely.

Purifying Pyre. The efreeti firelord chooses a point within a space occupied by one creature or object within 60 feet (it can target itself). A 10-foot-radius sphere of rainbow colored flames blossoms from that point, causing 14 (4d6) fire damage to everything within its area, including the target. In addition, the target is affected as follows.
 First, any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, the firelord makes a spellcaster ability check (+13) against a DC of 10 + the spells level. On a successful check, the spell ends.
 Second, the rainbow flames burn away one of the following debilitating effects from the target:
  • One level of exhaustion.
  • One effect that blinded, charmed, or poisoned the target.
  • One disease, including conditions caused by the disease but not the damage.
  • One curse, including the targets attunement to a cursed magic item.
  • Any reduction to one of the targets ability scores.
  • One effect reducing the targets hit point maximum.
 If the firelord does not choose a specific effect the flames will burn away a random debilitation effect.

Must have edited it with Autoquote on, because it has a lot of "right single quotation mark" apostrophes instead of "straight apostrophe" apostrophes: that is ’ instead of '.

I prefer straight apostrophes so have changed it to that in the current version, but they're both ASCII standard symbols so there's no need to change it in D&D Beyond if you can't be bothered.

Fiery Eyes. The efreeti firelord gains truesight 120 feet until the end of its next turn. In addition, the firelord may glare at a single creature or object within 120 feet and do 14 (4d6) damage, halved if the target makes a successful DC 21 Constitution saving throw. Targets with vulnerability to fire damage have the damage increased as if it was fire damage, but immunity to fire and resistance to fire does not protect against fiery eyes damage.

There's a mismatch between Enworld and D&D Beyond with this Bonus Action.

The Enworld firelord has darkvision 120 feet like a standard Efreeti and can "upgrade it" to truesight with Fiery Eyes.

The D&D Beyond version has truesight 120 ft. in Senses instead of darkvision so Fiery Eyes doesn't boost the truesight. So maybe remove the truesight from Fiery Eyes or increase its range above 120 feet?

So one of the following:

Option 1: Keep Senses darkvision 120 ft., passive Perception 13.
Fiery Eyes. The efreeti firelord gains truesight 120 feet until the end of its next turn. In addition, the firelord may glare at a single creature or object within 120 feet and do 14 (4d6) damage, halved if the target makes a successful DC 21 Constitution saving throw. Targets with vulnerability to fire damage have the damage increased as if it was fire damage, but immunity to fire and resistance to fire does not protect against fiery eyes damage.

Option 2: Make Senses truesight 120 ft., passive Perception 13
Fiery Eyes. The efreeti firelord may glare at a single creature or object within 120 feet and do 14 (4d6) damage, halved if the target makes a successful DC 21 Constitution saving throw. Targets with vulnerability to fire damage have the damage increased as if it was fire damage, but immunity to fire and resistance to fire does not protect against fiery eyes damage.

Option 3: Make Senses truesight 120 ft., passive Perception 13
Fiery Eyes. The efreeti firelord's truesight increases to ### feet until the end of its next turn. In addition, the firelord may glare at a single creature or object within ### feet and do 14 (4d6) damage, halved if the target makes a successful DC 21 Constitution saving throw. Targets with vulnerability to fire damage have the damage increased as if it was fire damage, but immunity to fire and resistance to fire does not protect against fiery eyes damage.
The ### in Option 3 is something higher than 120 feet.

I also wondered whether "fiery eyes damage" should be "Fiery Eyes damage but concluded it looked clunky.

Parry. The efreeti firelord adds 6 to its AC against one attack that would hit it. To do so, the efreeti noble must see the attacker and be wielding a melee weapon.

There's an erroneous "efreeti noble" here.

Will change it to:

Parry. The efreeti firelord adds 6 to its AC against one attack that would hit it. To do so, the firelord must see the attacker and be wielding a melee weapon.
Blaze of Motion (Costs 1 Actions). The efreeti firelord uses Flash Step.

Burning Gaze (Costs 2 Action). The efreeti firelord uses Fiery Eyes.

Gah! There's both a 1 Actions and 2 Action typo here. Should be:

Blaze of Motion (Costs 1 Action). The efreeti firelord uses Flash Step.

Burning Gaze (Costs 2 Actions). The efreeti firelord uses Fiery Eyes.
Didn't find any textual errors after that.

Could do with a linespace before "(Inspired by the Pasha of the Efreet from I4 - Oasis of the White Palm (1983) and the Noble Efreeti from MC13 - Monstrous Compendium Al-Qadim Appendix (1992).)" but that isn't essential.
 

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