(5E) D&D/Moorcock Multiverse Inspiration PBP

Selythin approaches the double door and signals the others to get ready. He points to the lock, waiting for a volunteer, his weapon raised, ready for action.
 

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Alan thought for a long moment, and then examined the door.

"What if we jammed it shut? If it's locked, we could break the lock. Then they wouldn't be able to rush in as reinforcements."
 


"Hmm..." purred cousin Zenythin.

There was lots of debris and broken furniture of various sizes and shapes strewn about the corridor around them. It was apparent to the whole lot of them the door could, in fact, be jammed. (It'll take an INT roll to precisely wedge something in the way or a STR roll to stack up a bunch of stuff to block the double door.)

Before Eovin, Alan, or Selythin began to act, though, the muffled noises on the opposite side of the door got louder.

It was an argument. More hobgoblins, to be sure. It didn't seem like they had noticed the party on the other side of the door. Instead, they argued amongst themselves, oblivious to listening ears.

"Pipe down and stop questioning orders! Orders is orders! Shut your trap or I'll shut it for you!" Croaked the first.

"You're not listenin'! I said how's it CHAOS if we're always following orders? Ain't that the opposite o' chaos and all?" Reasoned the second.

"See's and I said they didn't expect us to spit-shine and march... They never mentioned that in the pamphlet! That's not what I signed up for..." Grumbled the third.

These hobgoblins sounded on the verge of mutiny.

Cousin Zenythin smirked as he listened.

* * *
 

Theremin whispers, “There doesn’t seem to be more, let’s take them out”. He then waits for acknowledgement from his companions but readies to open the door.
 


Before the trio pried open the double door, they heard more of the hobgoblin argument.

"No! No! We was told to take em out. 'Specially these perfumes and such. And then... We're told to bring em back. That's what we were told to do." Rebutted the first.

"Yeah. That's what I'm saying. Why are we always doing what we're told in the name of Chaos? Isn't that contrary..." Elaborated the second.

"I bloody think we're EXPECTED to disobey. What in the hells is even in this damned vanity? It's so heavy! I can't do this anymore..." Whined the third.

(Just to be clear, the door is still locked. You're on inside side. They're on the outside. You can still STR or DEX the door to break or pick the lock. However, the hobgoblins are, as of yet, unaware of your movements.)

There was a pause. A moment. Faint clinking. More grumbling.

"Which one was it? Damnit! Too many keys..." Complained the first again.

* * *
 



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