Up late deciding how I want to run this thing tomorrow -- will I use the summons or say that the Faerzress around Menzoberranzan messes with them (I think I won't use them, much as I want to -- they'll only bog things down and not change the outcome much).
I thought of an elegant solution to the problem of Pazuzu being (somewhat) untouchable, though. His long-ranged attack is called "Soul Corruption". How exactly does one corrupt a demon lord's soul? Aren't they all inherently corrupt?
I think I'll rule that it just doesn't work on fiends. Solves the problem for me.
Again, thanks for the conversions! The only thing that would have been better is if Garl Glittergold were finished, because he may be helping the PCs deal with the last demon lord standing...
Oh, one more suggestion -- poor Yeenoghu has no ranged attacks and cannot fly. That makes him sad. I think he should have a longbow. Lots of gnolls have longbows.
I hope it goes well and sorry about Garl![]()
Regular immunity against non-magical bludgeoning damage does not extend to falling damage.
Of course that might not apply to Dave's critters; just talking RAW here.
Sent from my C6603 using EN World mobile app
A few comments in no particular order:
1. Orcus is healed by necrotic damage, and he can do a ton of necrotic damage with his attacks. Can he attack himself and heal that way? If he can, he is stupendously powerful and I think he very much outclasses the other demon lords. I ruled that he cannot, but felt strange about him not being able to cast Cause Wounds on himself to heal himself if necrotic damage really does heal him. Maybe it should be spelled out in his description?
2. I think Pazuzu is still a bit too powerful against the others even if I don't allow Soul Corruption to affect demon lords. Maybe it's just the combat's setting -- Menzoberranzan's cavern is 1000' high and gives him plenty of room to fly in -- but I think his speed is too high at 240. If he had a longbow he'd be nigh invincible. I also think that maybe his breath weapon should be on a recharge, because he had little reason to actually use his sword in combat against the others when strafing with his breath weapon was so much more effective when risk to himself was factored in. That's mostly what he did all combat.
3. Yeenoghu needs a longbow, like I said. I gave him one. He used it once, against Orcus or maybe Malcanthet.
4. I feel bad for poor Dagon but again, the fight would have been very different if it had taken place underwater...
5. Concentration spells -- such as the one required for Graz'zt to stay flying in combat -- have a mechanic that breaks down once you start taking over 50 or so hit points per hit. A blow that does 100 damage forces a DC 50 Concentration check that not even the demon lords have any hope of making. Not sure what the remedy is here but it is something to consider. I think legendary resistance can help with this somewhat, but... Maybe truly epic creatures should come with a feature that helps them in this area, for when they clash.
6. The mechanic for demon lord spells being treated as "6th level or higher" should be parsed less ambiguously. I think you mean that they should be cast as 6th level (or whatever the level is) spells if the spells are ordinarily of level 6 or below. That's how we played it anyway, but not before some debate.
That's it for now. Thanks again for some great conversions!
I liked the fast flyer idea and I do think forcing a recharge on his breath weapon is a good idea, if for no other reason than that it forces him to use his sword and flyby attacks now and then.
I gave Yeenoghu a longbow because the standard gnoll comes with one and because Yeenoghu is a hunter. I would agree that he is more of a melee hunter (like a hyena or a ravenous demon lord), so maybe his longbow attacks should be clearly inferior to his flail attacks? Or maybe some other ranged thing like a howl, but he already has some ranger-ish abilities and the longbow is a pretty ranger-y weapon as well.
Edit: Oo! Maybe some kind of ranged laughter or cackle that does psychic damage and forces a save for insanity? Cackle of Madness? Would be foiled by Silence though...
I am tossing around the idea of running this as a Gen Con event someday. Would you mind my using your conversions, at least as a base? I'll bet it'd be an event that filled up quickly...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.