The Academy/Near Combat School
Winter/Afternoon
Round 0
Asherah put down her ale as she heard some commotion outside. She got up with many of the others in the tavern to see what it was about and was surprised to see zombies shuffling down the street and attacking!
“To arms!” Asherah yelled to the others, grabbing up her flail and pulling the dagger from her waist. She spoke the command and the dagger lengthened into a spear. The spear flared to life with fire, and she spoke another word and the flail burst into cold blue flames as well.
“Anyone not fighting, stay inside,” she told the patrons.
Initiative: 1D20+2 = [12]+2 = 14
[sblock=Actions]
Action:
Move:
Bonus Action:
Reaction:
Free object interaction:
Concentration:
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[sblock=Ministats]
HP: 9/9
AC: 13 (leather armor)/14 (dual wield)/15 (shield)
Unarmed: +4 3 B
Claws: +4 1d4+2 S
Flametongue Spear: +4 1d6/d8+2/P+1d6 fire 20/60
Coldtongue Flail: +4 1d8+2/B+1d6 cold
War Priest (2/2/LR)
Spells: +4; DC 12
Cantrips: Guidance, Mending, Sacred Flame
1st (3/3): (Divine Favor, Shield of Faith), Command, Cure Wounds, Healing Word
[/sblock]
[sblock=School results]
Combat 19
Arcane 6 (18) (Favored Soul)
Divine 14
Skill 11
Nature 7 (fail)
Immortal 2 (fail)
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