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D&D 5E 5e Halcyon Academy

From his vantage point on the roof, Jordy points his wand at the closest zombie. "Filigree, apogee, pedigree, perigee!" he intones, and a bolt of force lashes out at the zombie.
[sblock="Action"]Casting Eldritch Blast
[roll0]
[roll1] force[/sblock]
 

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Quentin manages to push two of the zombies closer to what he considers the middle of the group, but is now, himself, in the midst of the seven remaining zombies.

OOC: Umm, not really my original idea. Push, yes. Push through so everyone is around me, not so much. :) If Quentin got them into the group, he would retreat and not push himself into the group. I leave that to barbarians :) Leave it as is so we don't change retroactively, I'll probably survive :) but please don't make Quentin suicidal. I know he fought a monk of higher level armorless and weaponless, but he really has no death wish :p
 

The Academy/Near Combat School
Winter/Afternoon
Round 1

“Quentin!” Asherah cried out in fear as the handsome, arrogant genasi got himself surrounded by the swarming zombies. Oh, how she wished she had learned how to turn the undead!

Asherah charged into the fray, speaking the words to ignite the fire on her spear and the coldfire on Medrash’s flail as she did so. She waded into the zombies, fighting her way toward Quentin.

“Back to back!” Asherah called to the genasi fighter.

[sblock=Actions]
Move: Into zombies (will Feline Agility to double my speed if needed)
Action: Flametongue spear attack and damage: 1D20+4 = [19]+4 = 23
1D6+1D6+2 = [5]+[4]+2 = 11

Bonus Action: War Priest coldtongue flail attack and damage: 1D20+4 = [10]+4 = 14
1D8+1D6+2 = [4]+[4]+2 = 10

Reaction:
Free object interaction:
Concentration:
[/sblock]

[sblock=Ministats]
HP: 9/9
AC: 13 (leather armor)/14 (dual wield)/15 (shield)
Unarmed: +4 3 B
Claws: +4 1d4+2 S
Flametongue Spear: +4 1d6/d8+2/P+1d6 fire 20/60
Coldtongue Flail: +4 1d8+2/B+1d6 cold

War Priest (1/2/LR)

Spells: +4; DC 12
Cantrips: Guidance, Mending, Sacred Flame
1st (3/3): (Divine Favor, Shield of Faith), Command, Cure Wounds, Healing Word
[/sblock]

[sblock=School results]
Combat 19
Arcane 6 (18) (Favored Soul)
Divine 14
Skill 11
Nature 7 (fail)
Immortal 2 (fail)
[/sblock]
 

OOC:
OOC: Umm, not really my original idea. Push, yes. Push through so everyone is around me, not so much. :) If Quentin got them into the group, he would retreat and not push himself into the group. I leave that to barbarians :) Leave it as is so we don't change retroactively, I'll probably survive :) but please don't make Quentin suicidal. I know he fought a monk of higher level armorless and weaponless, but he really has no death wish :p

By "in the midst" I really just meant you're now within melee range of all of them.

Also, I'll assume everyone's targeting different zombies.
OOC:

Jordy's Eldridge Blast strikes true, smacking a zombie with Force energy, causing it to stumble.

Asherah swings both her weapons, both lighting one on fire and then freezing it with her flail. The zombie doesn't fall, but there is a sizable dent in its head, and scorch marks covering its body.

The zombies have noticed that they are under attack, and all turn towards Quentin and Asherah, since they are closer.

VS Quentin
Zombie 2: Attack: [roll0]. Damage: [roll1]

Zombie 3: Attack: [roll2]. Damage: [roll3]

Zombie 4: Attack: [roll4]. Damage: [roll5]

VS Asherah
Zombie 5: Attack: [roll6]. Damage: [roll7]

Zombie 6: Attack: [roll8]. Damage: [roll9]

Zombie 7: Attack: [roll10]. Damage: [roll11]

Zombie 8: Attack: [roll12]. Damage: [roll13]


A ways away, the giant zombie smashes into a wagon, spilling the fruit inside all over the street.

OOC:
Zombie 1: Dead
Zombie 2: 14 hp
Zombie 3: 13 hp
Zombie 4: 1 hp
Zombie 5: 22 hp
Zombie 6: 22 hp
Zombie 7: 22 hp
Zombie 8: 22 hp
Big Zombie: 85 hp

Everyone else can go now.
 

VS Quentin
Zombie 2: Attack: [roll0]. Damage: [roll1]

Zombie 3: Attack: [roll2]. Damage: [roll3]

Zombie 4: Attack: [roll4]. Damage: [roll5]
 

Vs Asherah
Zombie 5: Attack: [roll0]. Damage: [roll1]

Zombie 6: Attack: [roll2]. Damage: [roll3]

Zombie 7: Attack: [roll4]. Damage: [roll5]

Zombie 8: Attack: [roll6]. Damage: [roll7]
 

OOC:
Everything is fine - I don't expect zombies will be very precise. Are we armored? If not (which I think would be logical for tavern hopping) that last one hit.
Impressive round of misses :D now it's our turn to miss !


"Jordy, Zivar, see if you can attract the big one back here! Shoot at it from safe distance, but get him here!"

Quentin turns and stands side-by-side with Asherah and grins
"Impressive! Now we will see how well our training is progressing. Don't get hit, I'd hate to see that soft fur marred by scars."

He trusts the trident forward trying to drop the zombie Asherah burned and frozen.

[roll0]
[roll1]
 


Mim looks on at the scene he does his best to stay away from fray and reaches for his hand crossbow, but instead almost on instinct Mim hurls a crackling ball of pure force towards his target green streaks of lightning follow the otherwise invisible blast through the air.
OOC:
Casting EB
[roll0]
[roll1]
 


Into the Woods

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