TaranTheWanderer
Legend
[MENTION=6788736]Flamestrike[/MENTION] I agree. The trigger might not have anything to do with an action, so the whole 'waiting for an action' argument is irrelevant. The trigger could be, "when anyone says the word 'Orange'". As soon as that happens, your action would trigger immediately, regardless of what action is taking place in the battle.
Actually, Eldritch Knights, who can summon their swords back to their hands so their magic items can't be disarmed, really.
I've never played in a game where magic items were impossible to disarm. That's an interesting choice for a campaign. Nor have I played in the strange campaign setting you are describing. But I HAVE played with readied actions that interrupt actions and I know from experience, even in my low magic games, and know first-hand that the crazy, exaggerated scenarios you described don't happen. So, you question your experiences and whether you are wrong and I can tell from the false assumptions you make of how it will destroy the game and force everyone to play monks that you haven't actually tried playing it that way in 5e.
I guess I just find your reading of the ready action to be very rigid. I would find it too constraining to player's intentions and ability to tell the story they want or do actions that, to the people at the table, make sense. Obviously, you don't and you think it's great. In any case, I think I've made my case clearly enough so no need to go any further.
5kyu said:As for magic weapons and the like, relatively easy disarm and a campaign that relies on higher power magic weapons seems to be opposing goals. Sounds like disarm the latest excalibur and the scrum for the weapon would be common combat play, especially with multiple minions at your side to play kerp-away. I mean, how much fun is combat after combat of keep-away magic weapon scrambles gonna be in a high item power game?
Wouldn't the very first feature enchanted into a weapon or item be "hard to take away" is we get ready-interrupt-disarms?? otherwise the other enchantment seems silly since you may just be handing it to the enemy, right?
Guess lots for some if +3 swords and weapon scrum is a go-to case.
****
But the worst combo for having combats sequences that mesh up with source and action driven and fewer cases of exception-bashing and exploits was - actor-based with strong interrupt/ready. It tends to create a war of exceptions and reactions and lead to much more of an almost zugzwang becoming the more common norm - instead of the exception - because in too many cases that niche rule becomes a "stop the other guy from doing stuff" and that is powerful enough to no longer be niche - but norm.
but, my experiences are just kine so maybe i am totally completely wrong on this and it makes sense for a game with lotsa high value magic items and potent spells to have them all thwarted by a handful of kobolds or orcs with ready actions or whatever because nobody in that universe when creating magic items or cpellcasting for combat thought of these things - ever -at all.
Actually, Eldritch Knights, who can summon their swords back to their hands so their magic items can't be disarmed, really.
I've never played in a game where magic items were impossible to disarm. That's an interesting choice for a campaign. Nor have I played in the strange campaign setting you are describing. But I HAVE played with readied actions that interrupt actions and I know from experience, even in my low magic games, and know first-hand that the crazy, exaggerated scenarios you described don't happen. So, you question your experiences and whether you are wrong and I can tell from the false assumptions you make of how it will destroy the game and force everyone to play monks that you haven't actually tried playing it that way in 5e.
I guess I just find your reading of the ready action to be very rigid. I would find it too constraining to player's intentions and ability to tell the story they want or do actions that, to the people at the table, make sense. Obviously, you don't and you think it's great. In any case, I think I've made my case clearly enough so no need to go any further.
Last edited: