Nickolaidas
Explorer
Initiative Order:
1. PC Fighter
2. Grimlock
3. PC Wizard
4. Mind Flayer Arcanist
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"DM: PC Fighter, what do you do?
PC Fighter: I grab my spear and ready the following action: The second I see the Mind Flayer Arcanist attempting to cast a spell (using Verbal or Somatic Components), I throw my spear at the Mind Flayer's chest.
Grimlock: The monster dashes towards the PC Wizard and ends its movement right in front of him.
PC Wizard: I cast shield on myself.
DM: Magical energies surround you and you can feel more protected against enemy attacks. The Mind Flayer Arcanist moves its hands and makes hissing sounds as it is about to cast a spell …."
1. PC Fighter
2. Grimlock
3. PC Wizard
4. Mind Flayer Arcanist
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"DM: PC Fighter, what do you do?
PC Fighter: I grab my spear and ready the following action: The second I see the Mind Flayer Arcanist attempting to cast a spell (using Verbal or Somatic Components), I throw my spear at the Mind Flayer's chest.
Grimlock: The monster dashes towards the PC Wizard and ends its movement right in front of him.
PC Wizard: I cast shield on myself.
DM: Magical energies surround you and you can feel more protected against enemy attacks. The Mind Flayer Arcanist moves its hands and makes hissing sounds as it is about to cast a spell …."
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Alright, so now what?
I've checked a few websites which talk about this, and there are quite a few opinions:
A) Some think that the Mind Flayer must FIRST cast the spell, and THEN the fighter throws his spear.
B) Others say that the fighter must FIRST throw the spear and THEN the Mind Flayer (if still alive) casts the spell.
Others say that in case of B):
1] If hit, the Mind Flayer must make a Concentration check or lose the spell …
or 2] If hit, the Mind Flayer must ONLY make a Concentration check if he was casting a spell which requires concentration to maintain.
Personally, I'm on camp B) and 2], but I want to hear your opinions as well. Do you fall under any of those categories? Or do you do something else entirely in situations like this?
I chose B) instead of A) because in case A), there's no reason for the PC Fighter to ready that particular action since he ALREADY plays BEFORE the Flayer via initiative and basically by choosing A) the Fighter allows the Mind Flayer to cast first and get hit second, instead of being hit on the Fighter's turn and if killed, never casting a spell in the first place.
Now I chose 2] instead of 1], because a caster ALWAYS rolling for concentration check any time he gets hit via Ready Action risks me rendering a caster useless. All I have to do is having 2-3 fodder monsters ready their action to hit a PC Caster anytime he's about to cast a spell and every single round the caster may have to roll THREE concentration checks or never actually manage to cast the simplest of cantrips. Option 2] on the other hand can be better because the caster can still cast basic spells without running the risk of losing them, and the risk of being KO'd before casting still exists.
Thoughts?
Alright, so now what?
I've checked a few websites which talk about this, and there are quite a few opinions:
A) Some think that the Mind Flayer must FIRST cast the spell, and THEN the fighter throws his spear.
B) Others say that the fighter must FIRST throw the spear and THEN the Mind Flayer (if still alive) casts the spell.
Others say that in case of B):
1] If hit, the Mind Flayer must make a Concentration check or lose the spell …
or 2] If hit, the Mind Flayer must ONLY make a Concentration check if he was casting a spell which requires concentration to maintain.
Personally, I'm on camp B) and 2], but I want to hear your opinions as well. Do you fall under any of those categories? Or do you do something else entirely in situations like this?
I chose B) instead of A) because in case A), there's no reason for the PC Fighter to ready that particular action since he ALREADY plays BEFORE the Flayer via initiative and basically by choosing A) the Fighter allows the Mind Flayer to cast first and get hit second, instead of being hit on the Fighter's turn and if killed, never casting a spell in the first place.
Now I chose 2] instead of 1], because a caster ALWAYS rolling for concentration check any time he gets hit via Ready Action risks me rendering a caster useless. All I have to do is having 2-3 fodder monsters ready their action to hit a PC Caster anytime he's about to cast a spell and every single round the caster may have to roll THREE concentration checks or never actually manage to cast the simplest of cantrips. Option 2] on the other hand can be better because the caster can still cast basic spells without running the risk of losing them, and the risk of being KO'd before casting still exists.
Thoughts?
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