not-so-newguy
Legend
...by someone with spotty knowledge of Mystara.
Most of our group has played / DMed exclusively in Forgotten Realms and I'd like to entice them with a little knowledge. This is all part of my diabolical scheme to get them to let me DM a campaign in Mystara. Karameikos to be exact.
I'm trying to get an overview of the world in a way that's easy for me to communicate. I decided to use 5e's Core Assumptions (DMG page 9) as a common starting point between me and the rest of the group. These Core Assumptions in the DMG match well with Mystara. The only major difference I can see are Immortals vs. Gods.
Side note: I'll be using material / PDFs found at Pandius.com to expand upon these ideas, such as "The Newbie's Guide to Mystara." I haven't gotten to that point yet.
If I missed anything, if you have a different idea that would work here, hell, if you just want to say "looks fine to me." I'd like to hear it.
Thanks!
Boilerplate Mystara (Karameikos)
1. Gods Oversee the World
Hoo boy, here goes...
(A) The world's creator is unknown:
From the second post in this old thread...
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=5937&view=next
(B) Immortals
Immortals are the closest things to gods, but they are creations of Mystara. They did not create the World. Immortals are an appendage that has grown from Mystara.
(C) The Divine: Domains and Immortals
Divine classes are not necessarily bound to Immortals for their powers but are dependent on the clerical domains (PHB 59). An Immortal may epitomize a domain, e.g. Halav for the War Domain, and thus be worshipped as one of its embodiments.
There are probably more domains than what's mentioned in the PHB and DMG, but I'm not concerned with that right now.
2. Much of the World is Untamed
Yep, that sums up Karameikos.
Other areas will not have this "points of light" motif, but I'm not too concerned with that right now.
3. The World is Ancient
Yep.
Karameikos, a temperate region, was once near the North Pole. Advanced technology and magic don't mix too well.
4. Conflict Shapes the World History
Yep
5. The World is Magical
Yep
IIRC, There's no Fey Realm in Mystara as written. ETA If you've DMed / played in 5e Mystara before, how was this handled?
Most of our group has played / DMed exclusively in Forgotten Realms and I'd like to entice them with a little knowledge. This is all part of my diabolical scheme to get them to let me DM a campaign in Mystara. Karameikos to be exact.
I'm trying to get an overview of the world in a way that's easy for me to communicate. I decided to use 5e's Core Assumptions (DMG page 9) as a common starting point between me and the rest of the group. These Core Assumptions in the DMG match well with Mystara. The only major difference I can see are Immortals vs. Gods.
Side note: I'll be using material / PDFs found at Pandius.com to expand upon these ideas, such as "The Newbie's Guide to Mystara." I haven't gotten to that point yet.
If I missed anything, if you have a different idea that would work here, hell, if you just want to say "looks fine to me." I'd like to hear it.
Thanks!
Boilerplate Mystara (Karameikos)
1. Gods Oversee the World
Hoo boy, here goes...
(A) The world's creator is unknown:
From the second post in this old thread...
http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=5937&view=next
Officially, noone knows who/when/how Mystara or the multiverse was created. The Multi-verse has been in existance since before the oldest living immortal (and presumably, though now specifically stated, even before the current Old Ones).
Each race/culture/region has their own creation myth... naturally tending towards the Immortal patron(s) they most revere creating the world, or the race/culture/people or both.
(B) Immortals
Immortals are the closest things to gods, but they are creations of Mystara. They did not create the World. Immortals are an appendage that has grown from Mystara.
(C) The Divine: Domains and Immortals
Divine classes are not necessarily bound to Immortals for their powers but are dependent on the clerical domains (PHB 59). An Immortal may epitomize a domain, e.g. Halav for the War Domain, and thus be worshipped as one of its embodiments.
There are probably more domains than what's mentioned in the PHB and DMG, but I'm not concerned with that right now.
2. Much of the World is Untamed
Yep, that sums up Karameikos.
Other areas will not have this "points of light" motif, but I'm not too concerned with that right now.
3. The World is Ancient
Yep.
Karameikos, a temperate region, was once near the North Pole. Advanced technology and magic don't mix too well.
4. Conflict Shapes the World History
Yep
5. The World is Magical
Yep
IIRC, There's no Fey Realm in Mystara as written. ETA If you've DMed / played in 5e Mystara before, how was this handled?
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