Hriston
Dungeon Master of Middle-earth (He/him)
It was a typo. I meant that the gargoyle failed 40% of the time. An average roll after penalties is 9.
I’m still not following. What penalties? The gargoyle's DEX modifier is +0.
An assumption of encounter building is not an assumption of creature building. We're discussing a creature ability, general encounter building. Specific beats general. And no, a surprise round does not make an easy encounter into a medium one. It's just a bit less easy.
In the "Building Combat Encounters" guidelines, under "Modifying Encounter Difficulty", it lists, "The whole party is surprised, and the enemy isn’t", as a situational drawback that increases the difficulty of the encounter by one step.
Most will not have passive scores that low, and someone, usually multiple someone's in the party will have high passive perception scores.
Then those someone's will be less likely to be surprised, and those with low scores will be more likely to be surprised. Individuals can be surprised. The gargoyle doesn't need to surprise everyone in the party for its trait to have an effect.
Except for the fact that the ability states the gargoyle is indistinguishable from an inanimate statue and remains motionless.
NOT it can (maybe) remain motionless or it can (maybe) be indistinguishable from an animate statue.
The trait is a conditional statement. The gargoyle can't be distinguished from a statue WHILE it is motionless. If it ISN'T motionless, then it CAN be distinguished from a statue. The trait itself doesn't say whether the gargoyle is motionless or not. To me, it isn't a simple matter of declaring that the gargoyle is motionless, although that works too. To me, it's a matter for the dice to decide.
The fluff adds the gargoyle can do this for years on end.
Right, they are able to hold themselves so still they are mistaken for statues and can do this for years at a time. To find out whether they are successful in doing this in a particular situation, however, I roll the dice. If they succeed, it may very well be the case that they were holding still for a number of years before the party came upon them. If they fail, it could be that they only just made a small movement in anticipation of their attack on the party.
Using your understanding of the ability 55% success rate equates to ideal, as the fluff reflects on the creature being an ideal sentry.
Furthermore the fluff mentions that gargoyles can sometimes serve demons. 12 out of 14 demons in the MM have a passive perception of 10 or more. Gargoyle makes for a pretty crappy sentry.
I think the idea of the gargoyle as an ideal sentry is due at least in part to its ability to stay in the same place for long periods of time. Non-elemental creatures, for example, would need to stop standing guard to eat and sleep, whereas gargoyles can do so indefinitely.
With a DEX modifier of +0?
Yes. I don't know why it would need to be explained that you can roll a 20 on a d20.
I guess for me, reducing the gargoyle's shtick to a measly 55% success rate defeats the purpose of the gargoyle.
As was mentioned up-thread, the gargoyle didn't always have the "living statue" narrative attached to it in earlier editions of the game. Without it being grafted on there would still be a gargoyle.
Anyways to each their own, which is one of D&D's cornerstones and certainly an advantage of the game.![]()
Yes, happy gaming. This particular issue certainly wouldn't be a deal breaker for me.