Agametorememberbooks
Explorer
Same. I change and use things so liberally for how it’ll fit into my games that the lore aspects of the game mean quite little to me.Honestly, lore is low on my list of what makes an edition the "golden age" edition.
Same. I change and use things so liberally for how it’ll fit into my games that the lore aspects of the game mean quite little to me.Honestly, lore is low on my list of what makes an edition the "golden age" edition.
I think that's kind of a half-truth. Subjectivity definitely applies more to lore than sales or player activity, but it's obviously not correct to say it's "entirely subjective". It's also not correct to suggest people playing 5E prefer 5E lore to the lore of previous editions - in many cases, in fact, 5E's lore is simply a recapitulation of earlier editions (as one might expect) and people are often using previous-edition lore or their own settings or the like.Alternative take, 5E lorewise is more streamlined and useful than the metaplot bloat of 2E. What counts as a "Golden Age" in lore quality is entirely subjective, unlike sales or player activity.
Sarevok.Who killed Gorion?
What WotC is currently providing isn't even at that standard, though. It's simply cursory in a lot of cases.I think some of overestimate the value of lore for most people. Having a lot of details is cool for some, but I think the majority are far more casual. Do we have a general picture,? Maybe a map and the big picture? That can be preferable to hundreds of pages of coma inducing lore that can have the adverse effect of making DMs feel like they can't make the setting their own.
Sometimes broad brushstrokes and a light touch is preferable.
Definitely agree re: setting guides and not core books.I think any lore should be in separate setting guides, like SCAG, Ravnica, Eberron, etc. and kept to a bare minimum in core books.
Lore heave systems turn me away. I don't want to deal with the weight of canon when I run games. This allergic reaction to canon has kept me from buying and trying to run TTRPGs based on Star Trek, Star Wars, Doctor Who, Lord of the Rings, etc. Yeah, you can use what you want and throw out/change anything you want, but that isn't the general expectation of players who, generally, want to play in such settings because they know and enjoy the lore. I'll happy play in those games as a player, but I just don't want to have to turn my game prep as a DM into a fantasy-history homework on top of everything else.
I think some of overestimate the value of lore for most people. Having a lot of details is cool for some, but I think the majority are far more casual. Do we have a general picture,? Maybe a map and the big picture? That can be preferable to hundreds of pages of coma inducing lore that can have the adverse effect of making DMs feel like they can't make the setting their own.
Sometimes broad brushstrokes and a light touch is preferable.
If people want lore, there's plenty of options between old publications, DmsGuild and the FR wiki. Whether there "should" be more is personal opinion or whether a lighter touch is "hideous" is personal opinion. Personally? I disagree. Get too much lore and you run into the issue that there's no room for DMs to fill in the blanks to make it their own. It also leads to DMs feeling like they have to provide that much detail if they create their own setting. That and there will frequently be that one person at the table that will correct the DM because the proprietor of the Stinky Feet Tavern & Inn is really a one eyed tiefling named Brazzit who is secretly a member of the purple cloak gang that has a limp. The DM didn't include the limp and said they were missing their left eye instead of their right, which is a major continuity issue which must be corrected post haste! Oh, and their PC obviously knows about their super secret affiliation.What WotC is currently providing isn't even at that standard, though. It's simply cursory in a lot of cases.
You present a false dichotomy of course, too, and I know people love a good false dichotomy they can pretend is a real problem, but that doesn't make it any less false. It's not "hundreds of pages of coma-inducing lore" or "utterly cursory". There's a middle-ground which WotC had shown itself capable of producing in books like Theros, Eberron, or most of 3E's setting material. But WotC have been moving away from that middle ground more recently to an extremely cursory approach, as I noted.
VRGtR is much lighter on lore than it really should be. Two things caused this - lower page count overall, and dedicating a lot of the book to stuff which doesn't really help lore (I'd particularly call out the mediocre adventure which takes up a fair chunk of the book). But that's not the worst. Strixhaven has even less lore, and is the first MtG setting to get a poor treatment lore-wise (it's not only cursory, but it's tonally very different to the MtG version, and significantly less interesting). Now we have Spelljammer upcoming with 64 pages total dedicated to all the rules (presumably including all the ship rules) and all the setting/lore. That's a drastic, hideous drop from anything we've seen before.
So I'd suggest strongly that 5E needs to head back to the middle ground lore/setting-wise.
EDIT - There is also Critical Role to consider at least. They've produced solid middle-ground lore stuff for 5E, and are extremely popular, so there is that.
Throw in cat people who were created by a heretofore unheard of "cat lord". But if I get to play the tabaxi Antonio who wears a hat with a feather in it and boots? It's all good.
This.
Lore matters to a few. To most, from what I have seen in public spaces, means very little. If allowed, lobster people, anime heroes, and devil touched are just as popular player choices as elves, dwarves, and halflings. The former of which have no real lore.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.