It's the heat of battle. You need to quickly look up the rules for jumping. You look in the index. The entry for jumping says "see movement, jumping." So you have to cross reference, look at another section, go to the movement chapter, etc.
Why in the holy hell can't you just list a page number? It would take less text to put a page number than "see movement, jumping." Then you have underwater combat in three areas, no indexed rules for downing. Etc.
These are rules I have used in the past three sessions I've run. They aren't obscure rules.
The original DM screen devotes a panel and a half to random NPC generation and ideas for random things to happen. No movement rules. No sample DCs.
The quality of 5e seems to be "just enough." But it's this strange middle ground of milquetoast where it doesn't seem to do anything well. It's not rules light, and it doesn't give the DM the freedom, flexibility, or guidelines to make judgements. Nor does it provide tactical richness and definitive rules to support most situations.
Why in the holy hell can't you just list a page number? It would take less text to put a page number than "see movement, jumping." Then you have underwater combat in three areas, no indexed rules for downing. Etc.
These are rules I have used in the past three sessions I've run. They aren't obscure rules.
The original DM screen devotes a panel and a half to random NPC generation and ideas for random things to happen. No movement rules. No sample DCs.
The quality of 5e seems to be "just enough." But it's this strange middle ground of milquetoast where it doesn't seem to do anything well. It's not rules light, and it doesn't give the DM the freedom, flexibility, or guidelines to make judgements. Nor does it provide tactical richness and definitive rules to support most situations.