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Honestly I'm concerned -5/+10 once per round may still be too much...
You got to be kidding me...
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Honestly I'm concerned -5/+10 once per round may still be too much...
I am interested. For you, how much extra damage is too much?
Two other possibilities:
1- As mentioned in my original post, reduce the feats to a 1 for 1 exchange. -5 to hit gains +5 to damage.
2- Change the feats to give disadvantage on attack rolls in exchange for doing maximum damage. No bonuses to worry about.
Anything more than about +20-25% is too much unless there is some other drawback involved in gaining the damage.
Then you probably want the half feat version, labelled as GWM Fighter No 10 on page 3. It keeps the bonus action cleave and replaces the power attack with a +1.
The one power attack per turn version I did, GWM Fighter 1 Turn on page 3, takes into account that the power attack can be repeated until a hit is scored. When more attacks are available in normal circumstances, it actually does only 88% of the damage of a regular fighter because it makes it harder to hit without allowing bonus damage on all the hits that scored. At level 1 it does 40% more damage than a regular fighter (9.5 vs 6.85), and in other optimal situations it does 20%-40% more damage.
Your page 3 math was only against a single AC. Next to useless IMO.
Level 1 PCs were set against an of AC 13.
Level 20 PCs on average and with advantage were set against an AC of 19.
Is there a different PC level and target AC you would like me to post?