5E on the horizon?

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We all know how this is going to go down, WoTc is going to sell the rights on D&D to Paizo, who is going to publish D&D 5e with pathfinder rules (keeping pathfinder as a setting) and then everyone is happy, I hate to say it, but thats a dream right there

I can for see a 5e sometime soon, as to which direction they take, I do not know, whether it be 4e times 2 or more like 3.5 or even OD&D, the only thing that matters is...START SAVING MONEY NOW

thank you. :P
 

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UOTE=BryonD;5603832]Certainly, and I didn't suggest they should cater to "gronards".

But not recognizing the difference between prospective new players and going for the public at large was a big mistake.[/quote]

Toh-may-toe, toe-mah-to. I think that you're conflating 3.x grognards with the gaming public at large. Sure there's a lot of 3.x players, but there's also large minority of gamers that were not interested in 3.0 and were disenfranchised by the attempted domination of the market by D20. Most of those people that I know haven't been interested in 4E either, but a few have liked it as ous own game.

I'm sorry your friends found 3E to be beyond their limitations and I'm glad 4E solved that for you.

Unless you really this thread to get really ugly really fast, stop out with the not-so-veiled insults.You don't know my friends, and you have no right to make insinuations like that.

But, FYI, my friends include a grants writer, a college administrator, two technical writers and a lawyer. Most pf them have have over 15 years of play experience, with games ranging from Runequest to Hero to Exalted. When I say that they did not like the complexities of 3.x, it wasnt because it was beyond their capabilities , but because it was badly designed,in such a way to exclude casual gamers. Others, because they had a better grasp of math than 3.x's designers, quickly saw early on the basic flaws in the design of 3.x. Others, including me, saw the potential in the D20 system, but grew disenchanted with the way it was wasted in a game that seemed more heavily based on, Magic the Gathering than classic D&D.

Fanatics? You clearly don't get the point I'm making.

Meh. Honestly, anyone who uses hyperbole like "worst mistake WOTC ever made" is pretty obviously a fanatic. Anyone who says flat put that 4E isnt really D&D is a fanatic. And so on. Finally, anyone who hopes for a 5E that is a return to something like 3.x is not only a version fanatic, but also engaging in hopeless levels of wistful thinking.

No. I played AD&D. AD&D was cool for its time. And it also had virtually no competition. And 3E has been referenced as a second golden age, so I meant exactly what I said. AD&D was as well, but the market was so different then, it doesn't compare.[/qoute]

I'm not sure where you're getting the idea that there was no competition for AD&D. That era was a golden age for rpgs on general, with Traveller, Call of Cthulhu, Hero, and dozens of others. AD&D may have had the lions share of the market, but there was a lot of diversity.

That was of course until 3.0 came along with Ryan Dancey's plan to essentially destroy all non-D20 elements of the hobby. The OGC acted like a sneaky virus, enticing companies to abandon their own products in favor of D20 supplements.

Calling 3.x a "golden age" is like calling the Permian extinction a "golden age for life on Earth".
I loved AD&D and I think it was brilliant. But it was also a trailbreaker and learned a ton of lessons the hard way. Everything after has stood upon its shoulders and has it to thank.

But that doesn't chan[/QUOTE]ge the fact that later games DID learn from it and, in the end, AD&D was on a downward path because as competition did grow a lot of people went to other games and little more than brand was carrying D&D. 3E saved the name and actually pulled the community together to a very large extent.[/QUOTE]

First of all, don't misuse the term "Heartbreaker" in such a recursive manner. AD&D by definition cannot be a heartbreaker.

Secondly, you keep forgetting I was there. AD&D was on a "downward spiral" not because of any inherent problem with the game, but because of extremely bad business decisions on the part of TSR and Lorraine Williams. AD&D still had the lion's share of the hobby. If it revitalized the community at all, I suggest that was not due to any virtue of the game itself but to the effects of the marketing and the Open Game License. It was really very clever of Ryan Dancy to fob off the less profitable aspects of brand building onto the very competitors he wanted to destroy.

The "community building" was pretty much conning the competition to do D20 and D&D content. Though the OGC led to some actually decent games such as Mutants and Masterminds and True20, overall it had a deleterious effect on the game community, which is why gamer numbers resumed their decline after 3.5 and the glut of substandard publications.

It's interesting though that people are still buying into Dansey's "there can be only one" philosophy, which the heart of the "splitting the community" argument.

[/QUOTE]You keep talking about easy and hard.

I don't know of a version of D&D that I have ever found anywhere near "hard". I find nothing but downsides in changing the game to cater to people who do.[/QUOTE]

It's not a matter of "easy vs. hard", it's a difference between straightforward and overcomplicated. Straightforward character creation vs. "traps". Creating a character one can just play, and one that has to have their advancement planned out twenty levels on advance. Basic, easy to implement options, and a confusing conglomeration of skills, feats, multiclassing and prestige classes. It's the difference between knowing that your class pick is viable, and finding out that another class can do everything your class can do better, and be useful in a wider range of options as well.

I would rate 4E as pretty advanced, possibly at the level of Skills and Powers. However, I'd pretty straightforward in construction, and like AD&D the goal is to make a fun, useful character of any class. Compare that to 3.X where some character classes are effectively useless.

I've also found that I don't enjoy nearly as much when I play with people who think of RPGs in terms of "figuring out how to win".

Then you shouldn't be playing Pathfinder. The 3.x system is specifically designed to cater to people gaming the system to win, at the expense of elements that make D&D a good game.

If you want a D20 based game that doesn't assume that some choices are "win" and others "lose", play True20 or something. But not any of the 3.x games.
 


We all know how this is going to go down, WoTc is going to sell the rights on D&D to Paizo, who is going to publish D&D 5e with pathfinder rules (keeping pathfinder as a setting) and then everyone is happy, I hate to say it, but thats a dream right there

If by "everyone" you mean "no one." Pathfinder fans would be no better off than they were. 4E fans would be furious. Personally, I would walk away--stick with out-of-print 4E, pick up some other game, or make my own.

No offense to those who love Pathfinder, but a lot of us who went to 4E were really fed up with the 3.X core. I'll play almost anything, but as a DM, I'd go back to AD&D before I touched 3.X again, and Pathfinder is 3.X in my book.
 
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We all know how this is going to go down, WoTc is going to sell the rights on D&D to Paizo, who is going to publish D&D 5e with pathfinder rules (keeping pathfinder as a setting) and then everyone is happy, I hate to say it, but thats a dream right there

I can for see a 5e sometime soon, as to which direction they take, I do not know, whether it be 4e times 2 or more like 3.5 or even OD&D, the only thing that matters is...START SAVING MONEY NOW

thank you. :P
I really don't get this. Making 5e Pathfinder would be entirely pointless, because there's already Pathfinder. It's not like it's out of print or not being produced any longer. It's still there, still going. I mean, how many Pathfinder books with different system names on the cover do you really need?

Maybe Magic: The Gathering RPG??

Edit: Not saying that to be malicious, but it would be something they could release being a new D&D style RPG and bring in more nontraditional RPGers.

You know, I'd welcome a Magic RPG, if only because we'd get a shot at a Ravnica setting book. I'd buy that book, even if the Magic RPG sucked.
 

We all know how this is going to go down, WoTc is going to sell the rights on D&D to Paizo, who is going to publish D&D 5e with pathfinder rules (keeping pathfinder as a setting) and then everyone is happy, I hate to say it, but thats a dream right there

I am a little appalled that someone wants this to happen, and tremendously comforted that it never will.
 

I am a little appalled that someone wants this to happen, and tremendously comforted that it never will.

Yeah, fan-wise there isn't much support for Paizo owning the D&D brand on either side and, much more importantly, neither Hasbro nor Paizo is likely to want that either. I imagine Hasbro would rather put the brand on hiatus but keep it for the future in its portfolio than let it go. Paizo, on at least one occasion, has indicated that it has its own brand now and isn't interested in buying D&D even if it were offered. Of course at some point it comes down to "how much?" and if it were super-cheap they'd probably jump on it just to have it, but... Hasbro won't let that happen.

I think any move towards 3.x by WotC in a future version (sans OGL, of course) is going to be iffy at best... The existing 4.0 base won't like it and those that stuck with 3.x probably mostly migrated to Pathfinder (if not by now, by the time a few more years go by).

Of course this is purely anecdotal but Pathfinder seems to be doing quite well in my area. In the FLGS that gives it equal billing with D&D (in terms of carrying not just the APs but also the rules and settings books) Pathfinder sales are more than D&D sales. The other FLGS is harder to read but I suspect is still more on the side of D&D revenue-wise. However, they started carrying no Pathfinder to just the APs to now they carry the full line. Among my friends that played 3.x one went 4e, one went Pathfinder, and five quit. So regardless of who is "winning" in my group, at least, the hobby was the big loser. Of course this had as much to do with life transitions than the hobby itself, as is always the case it is never simple.
 

4e took the track that you only need good rules for important things, like combat, not silly things, like talking to guards about the weather. Clearly, following this mantra, 5e is going to use updated and streamlined FATAL rules, since we all know the only rules that really matter to an audience of demgraphically sexy middle-income males 18-32 is wang size.

At the very least, it'll make the CharOp forums redundant.

:heh:

I don't think 5e is exactly around the corner, but I do think there's going to be an Interesting Announcement at this years' GenCon about something big for the brand. That might just mean re-launching the AD&D name with a new ruleset for those who want all those things that 4e kicked to the curb, redesigned and repackaged, pushed out like Gamma World was. It might even be a testing ground for 5e ideas, like the Book of 9 Swords was for 4e ideas. I wouldn't bet on it being 5e...though I was ludicrously wrong in the lead up to 4e, too, so we shall see! :)
 

Put me in the camp that says we won't see a true Fifth Edition until (and only until) all facets of the digital platform are built to completion. This includes the character builder, ALL parts of the Adventure Tools that WotC wants to put into existence, and the Virtual Table.

Here's something that not many people (if any at all) mention, but which I think is a real possibility. It helps explain something people have been questioning for over a year now, ever since the CB (and now the Monster Builder) went online. People always wonder why both of these online builders do not have the same functionality that the offline builders did... especially for things like adding feats, adding powers, editing monsters etc. etc. And there's been little to no talk from WotC as to when this functionality will be added.

My personal guess is that this functionality will not be added to the 4E Character and Monster Builders. Instead... all that functionality is being added to the all-new 5E Character Builder and Adventure Tools. Why try and juryrig the 4E builders at this point (when there's only 1 to 3 years left in 4E's existence), when they can take what they learned from both the offline and online builders and rebuild them even better, in preparation for the next edition of the game? That makes much more sense from a marketing perspective.

For the most part... I suspect those who are going to join DDI during the current 4E game have already done so, and the number of lapsed subscription holders who will only rejoin when the CB and MB get re-upped to offline builder levels is probably rather small. Small enough that their subscriptions aren't worth the time and money it would take to get the 4E builders up to speed. They'd rather put those programmers to work getting the 5E builders prepped and ready, so that WotC can announce a complete suite of fully built, fully tested and fully integrated programs to allow you to play a fully updated D&D 5E at home or over the internet.

That, to me, makes much more sense as to explaining WotC's current actions. And why (while we have no idea when it will be released) they probably are currently working on a fully "cleaned up" version of 4E (to be called 5E) that will work even better as a online digital (as well as a tabletop) game. And once the online tools are all completely build and ready for the newly refreshed 4E rules system to be inserted into it... they will call the whole package 5E and begin publishing and marketing it.
 

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