D&D 5E [5e] QL's Al-Qadim Game


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Absolutely, I want you all to have a chance to describe your PCs and introduce them to each other. I'd encourage you to paint a picture of your character for everyone else to imagine, and to find your character's voice.

This is a great opportunity for everyone to explain their PCs' involvement and outwardly apparent motives in joining the Grand Caliph's venture to figure out what's amiss with the Jann of the High Desert, also called the House of Sihr. I also plan to have the Sheikh clarify the extent of his support and his limited understanding of recent events leading up to the caravan raids.

But I plan to thrust your group right into the "How do we approach this problem?" question right away. The Sheikh has a couple adventure hooks to drop that you may or may not investigate. There are a few more adventure hooks in Tajar as well. Some of your PCs actually already have hooks to follow up on. The sea mage NPCs have a hook to follow up on. I'm deliberately leaving your strategy open-ended.

Where do you start?
How big (or small) of a caravan do you assemble?
How do you spend the remaining gold of the 50,000 purse from the Grand Caliph?

I'll provide some options, NPCs to discuss with, a setting to explore. But those decisions are yours.

EDIT: [MENTION=6814006]Thateous[/MENTION] post your character when you can this weekend? :)
 


I am going to assume Salahuddin knows that the Sheikh is sending a group to Qaybar. Is this known to the public or did Easifa find out about the group being sent?

Well, until you guys decide there is, there is no "caravan to Qaybar." Once Salahuddin is formerly "on the team", it's up to you guys what to do.

That's what the Grand Caliph sent Kaniel and, in a round about way, Ankabut out to Tajar, City of Trade, for. To figure out this mysterious dilemma and what's going on. Presumably, it's part of why the Great Caliph of the Djinn sent Salahuddin? That's your character background, so you can tell me. But I think we worked it out already.

The dilemma is two-fold (and together these points form a bigger picture):

1. Raiders are attacking caravans in the High Desert more than usual. These don't seem to be ordinary caravan raids. They're frequent and nasty.

2. The Sheikh of the House of Sihr – the House of Sihr are jann who live as nomads in the High Desert (different from jann of Qaybar) – hasn't sent tribute to the Grand Caliph as is customary in 3 years.

Therefor... 3. The Grand Caliph is concerned that there is a connection between 1 & 2 (e.g. jann tribes getting restless); and he is further concerned that the reappearance of Qaybar on the Material Plane may have precipitated this.
 
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I just found a cool adventure in an old DUNGEON #50 that works really well for some of the potential adventure routes you can go. Yah! :)

The Brotherhood is marshaling their forces... :devil:

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[SBLOCK=Summoning elementals for the cause...]
Spirits to imbue in golems
An efreet with disagreeable temperament who may be a spy
A fire genasi with illusions of grandeur
Bound jann
Dune stalkers
A troupe of serenading magmins
Hell hounds
Flame horrors, also known as harginn or fire grues
Fire elementals
Swarms of fire bats
A greater fire elemental with a taste for tropical hardwoods
[/SBLOCK]
 
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