Aldarc
Legend
5e is occasionally derided as an "easy mode" game or version of D&D, but part of that results from how the designers of D&D overestimated the number of combat encounters per day that groups will run as well as the average number of short rests.
Will WotC attempt to rebalance the game for 5e's revision and the various character options under a more "realistic" and average number of combat encounters? If so, which areas of the game and/or character options will see the biggest changes?
Not that I can dictate how this thread topic will evolve, but I would like to keep discussion on this one possible aspect (or set of overlapping issues) of the revision: Will WotC attempt to re-balance 5e D&D with the assumption of less combat encounters per day? If so, how?
Will WotC attempt to rebalance the game for 5e's revision and the various character options under a more "realistic" and average number of combat encounters? If so, which areas of the game and/or character options will see the biggest changes?
Not that I can dictate how this thread topic will evolve, but I would like to keep discussion on this one possible aspect (or set of overlapping issues) of the revision: Will WotC attempt to re-balance 5e D&D with the assumption of less combat encounters per day? If so, how?