Ok, reading over the rules, I noticed that all of the "skills" are flat bonuses that are applied to a check whenever a character performs a relevant action. For example, if a rogue tries to sneak past the guard, he would roll his Dex check and add a flat +3 bonus to the roll. Good so far.
However, I noticed that none of the "skills" are actually tied to a relevant ability. Maybe I'm behind the curve on this, but it makes a lot of sense to me.
Let's go back to the rogue and give him a hypothetical bonus to Intimidate checks. In previous editions, Intimidation was always tied to Charisma...I never liked that. Sure, I can see a rogue interrogating a goblin, using his guile and sharp wit to scare the goblin into submission. That would use Charisma. But what if the burly fighter with a low charisma where to do it? Wouldn't be very effective.
In the new rules, the fighter could use his Strength to intimidate. Maybe he uses his strength to show the goblin what he can do to its spine with just his hands.
The skill system allows for players to think creatively, using their strengths to more effectively utilize their abilities. A player doesn't have a high Wisdom, so he's less perceptive? I disagree...a highly Intelligent character would know what to look for.
I like this...a lot. What are your opinions?
However, I noticed that none of the "skills" are actually tied to a relevant ability. Maybe I'm behind the curve on this, but it makes a lot of sense to me.
Let's go back to the rogue and give him a hypothetical bonus to Intimidate checks. In previous editions, Intimidation was always tied to Charisma...I never liked that. Sure, I can see a rogue interrogating a goblin, using his guile and sharp wit to scare the goblin into submission. That would use Charisma. But what if the burly fighter with a low charisma where to do it? Wouldn't be very effective.
In the new rules, the fighter could use his Strength to intimidate. Maybe he uses his strength to show the goblin what he can do to its spine with just his hands.
The skill system allows for players to think creatively, using their strengths to more effectively utilize their abilities. A player doesn't have a high Wisdom, so he's less perceptive? I disagree...a highly Intelligent character would know what to look for.
I like this...a lot. What are your opinions?