[5e] Spell & Crossbones

Soo...... do you want us to have an actual constitution like one of the above? I thought we'd be talking about treasure and other rules like this as a group and I think it's important to do some of that in character.

However, it might take a while? I don't know how many people about going to argue over it. So, do you want us as a group to start working on it OOG?

Lets reach some informal agreements OOC, then draft up an IC Articles to reflect those agreements?

I think that sounds good.
 

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Okay, I'm starting up on Nia's intro post. I say so here to try to avoid some awkward ninja work from you fast-fast posters out there. Timing is a little important to this. :)
 

@Queenie @Quickleaf- Re: The question of shares- Part of what I like about 5e is that it does get us off the magic item treadmill quite a bit. They're not a necessary economy in the game, they're something special. So the things you need to afford tend to be daily necessities, and considerations like cost of living are spelled out in a way 4e and 3.x tended to gloss over, or at least lose in the shuffle.

Maldavos and I could always keep a running tally of what we are 'owed' as player characters, and it could find its way back to us in other ways. I meant it when I said that Gunner Teague has buried a lot of treasures in his day-- and been aboard more than one ship that sank or was boarded, too. There's probably still a few that he could dig up, even minor ones on various inhabited islands, where he's the only one left who still knows where they are. And that's how I could stay level with the others in terms of treasure. Flavour-wise I think it's what I'd prefer.

Meanwhile, Hugo was at court at The Hague, and while he's on the outs with the king's advisor, think about that-- he's on the out's with the *king's advisor*. I think that's a lot closer to royalty than most of us may ever get...depending on the directions this game takes us, I suppose. In any event, though, he could still have powerful friends, among Dutch merchants and island colonial concerns. It wouldn't be too much of a stretch to have that influence be more valuable than mere coin ever could be, with the noble's cost of living and the requisite perquisites offered up to an honoured houseguest. Or something like that.

I do like that Backgrounds tend to imply these things.

Sooo... I forgot that this game is actually REALLY different than a "normal" or let's say "usual" game. Most of us put story before crunchy stuff, which might be typical for me but I find it's generally not for others. Our characters are different (and that's not just the 5e OR the Spell and Crossbones), it seems to me the players are really invested in their characters. I feel like most of the players are a really good mix that click and we have a very creative and understanding? generous? GM that is also putting the story first. So while the normal routine might be "everybody gets the same" I guess it's a different mindset here. I totally get the "it'll work itself out in the end" thing, I just forgot that it could actually work here.

So, my apologies. I hope I didn't come off too pushy, I had good intentions! I just want to make sure we don't make any rules that hurt the players in the long run. Having this hierarchy -Captain down to Cook - comes with some pitfalls, or at least I expect(ed) some. I am happy to be wrong about that :D
 

Good players + ENWorld + 5e + Pirates! = Magic :)

I just enjoyed the heck out of this orchestral version of the "Curse of Monkey Island" theme, and thought I'd share...

[video=youtube;Uh46lhHttkM]http://www.youtube.com/watch?v=Uh46lhHttkM&feature=youtube_gdata_player[/video]
 


Wow! Lawful Good vs. Chaotic Neutral - Fight! :D
[MENTION=23484]Kobold Stew[/MENTION] [MENTION=8058]Queenie[/MENTION] Just letting you guys know that it's perfectly fine if your characters don't arrive at an amicable solution. There are other avenues in the adventure where you can more organically end up working together. After all, pirate stories are filled with former rivals becoming allies and whatnot!
 




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