[5e] Spell & Crossbones

[MENTION=6787234]peterka99[/MENTION] Instead of doing the Goblins Stole My Rum! solo, let's see what Quickleaf had planned for it. The best play might be to exit past the rest of the group and have them call out to you. We can do an introduction and if they want to tag along (and keep me in the dark that you guys are the droids that I'm looking for or tell me; whichever the characters think), then we can proceed with everyone. Or, depending on how it goes, the group might head somewhere else (I believe there needs to be a negotiation with Blackbeard over the boat before we take out the beastie haunting it). Third option, we just have our sidequest and hope that Quickleaf hasn't planned an entire tribe of drunk goblins for us to kill (or be killed by as the case may be). Sound good?
 

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Hey, [MENTION=8058]Queenie[/MENTION] [MENTION=2820]Fenris[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6787234]peterka99[/MENTION] [MENTION=48394]pathfinderq1[/MENTION] I wanted to check in with everyone!

We took a break over the holidays, but the impression I got from [MENTION=8058]Queenie[/MENTION] and [MENTION=4936]Shayuri[/MENTION] was that you were waiting on some sort of leading post from me? Because it was my impression you guys wanted to congeal the party and then go after the djab (dark spirit) haunting The Coral Curse? So it was more of a scene that was up to the players to drive than the GM? Or were you wanting me to inject a "creative spark" to jumpstart things?

Or are folks just very busy and preferring a slower rate of posting? Do you need a recap from me? And [MENTION=48394]pathfinderq1[/MENTION], haven't heard a peep from you, what's up?

I'm fine with anything, just let me know!

EDIT: Also, [MENTION=20005]Matthan[/MENTION] and [MENTION=48394]pathfinderq1[/MENTION] I finally updated the thread title (to FULL) and added Blaise and Flynn the Firebrand's character info to the OP. Sorry for the delay, I completely overlooked it.
 
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Third option, we just have our sidequest and hope that Quickleaf hasn't planned an entire tribe of drunk goblins for us to kill (or be killed by as the case may be). Sound good?

Stop reading my DM notes ;) And killing isn't the only solution, there could always be a rum drinking contest :o
 

I'm still here- I was mostly waiting for a good 'jumping in' point (and to make sure things were really still going). I'll get something up in the next day or two anyway- at this point Flynn is probably in the tavern, observing and making sure that the rumors he has heard are true- and perhaps only coinicdentally trying to NOT draw the attention of anyone in Wallace's crew...
 

I think you are correct, we would like to get everyone together and get moving on our chores. I prefer a little faster posting, we just need to make sure everyone is around to do it. :)
 

I know I'm not on the crew yet, but just to add my two cents in, I don't know why we would cleanse the ship before we had settled that it's ours. You don't fix a broken car before you buy it. The owner will just raise the price since it is more valuable. Let's get the ship (and maybe sabotage our competitors - is there anyway to move a cursed spirit to a different ship?) for a bargain and then make it ready to sail.
 



Okay, in all seriousness, [MENTION=20323]Quickleaf[/MENTION] I don't know about anyone else, but I really don't recall how things ended up with a couple of people leaving. Should we figure on those cannons being available or are they gone with our comrades? The ship is Blackbeard's but I was under the impression that it was abandoned because of the spirit. Is that correct?
 

Well, I think the original plan, once upon a time, was to get Blackbeard to sell us the ship on the cheap because he couldn't USE it. Then, once he had, we'd cleanse it.

But a lot of other stuff happened, and we got sidetracked, and now I don't remember where in that process we are. :)
 

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